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SDL2 Quest game tutorial
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SDL2 Quest game tutorial Wed, 7th May 2025It is time for one final tutorial - how to make a 2D quest game, in SDL2. This game will see an adventurer (who happens to be a robot) waking up on an island, with no recollection of how it got there. To start regaining its memory, it can explore islands, towns, and meet Residents. These Residents will also, from time to time, hand the robot a quest to fulfil. This tutorial contains 17 parts and can be found on the tutorials page, or by following the link below: This tutorial set is part of the SDL2 tutorials bundle, so you will need to purchase that in order to get access to the code. Those who already bought the tutorial set will be able to download this update at no extra cost. Binary downloads (for x86 Linux and Windows) for the game itself can also be found on itch.io at the following page: As SDL2 has now been superseded by SDL3, this will be the last tutorial here. The existing tutorials will at some point be updated to work with SDL3, but there won't be any more game tutorials, and there won't be any specifc tutorials aimed at SDL3. These tutorials themselves remain a viable way to learn how to produce a variety of games, and should be easy to adapt into SDL3, as well as other libraries, such as RayLib, etc. The lessons from this tutorial, for example, show how to create a small RPG, that could be massively expanded upon. One would only need to modify the code to change the rendering and audio systems. I hope you've enjoyed these tutorials. They've been a lot of fun to make over the years, and I, myself, have learned a few new tricks whilst writing them. Related News
SDL2 Versus game tutorial
Download keys for SDL2 tutorials on itch.io
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