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<title>The Legend of Edgar</title>
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<description>&lt;B&gt;phap&lt;/B&gt;: looks like ebik is right, there's no secret for the boos swamp but one for mateus, so anyway the count is the same, we got our 17 secrets</description>
<dc:creator>phap</dc:creator>
<pubDate>Wed, 01 Sep 2010 11:04:02 GMT</pubDate>
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<title>The Legend of Edgar</title>
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<description>&lt;B&gt;ebik&lt;/B&gt;: Hmm, I get no &amp;quot;secret&amp;quot; message there (now 0.67), you have to pass the Swamp Guardian anyway, thus it can be hardly any &amp;quot;secret&amp;quot;.</description>
<dc:creator>ebik</dc:creator>
<pubDate>Tue, 31 Aug 2010 02:23:11 GMT</pubDate>
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<title>The Legend of Edgar</title>
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<description>&lt;B&gt;Mental Mouse&lt;/B&gt;: Odd... I added Swamp Guardian after getting the &amp;quot;secret&amp;quot; message in the game!</description>
<dc:creator>Mental Mouse</dc:creator>
<pubDate>Tue, 31 Aug 2010 12:34:45 GMT</pubDate>
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<title>The Legend of Edgar</title>
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<description>&lt;B&gt;ebik&lt;/B&gt;: @mental mouse:&lt;BR&gt;Swamp guardian is not a secret. I think that killing Mataeus is as well as the book of monsters.&lt;BR&gt;(I was not sure so I checked it in the 'data' directory :-) )</description>
<dc:creator>ebik</dc:creator>
<pubDate>Tue, 31 Aug 2010 12:57:01 GMT</pubDate>
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<title>SDL Tutorials</title>
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<description>&lt;B&gt;obsrv&lt;/B&gt;: Any plans to write more tutorials on SDL?</description>
<dc:creator>obsrv</dc:creator>
<pubDate>Mon, 30 Aug 2010 08:02:24 GMT</pubDate>
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<title>The Legend of Edgar</title>
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<description>&lt;B&gt;Rik&lt;/B&gt;: @ebik&lt;BR&gt;&lt;BR&gt;Thanks for the bug report. I'll see if I can reproduce this.</description>
<dc:creator>Rik</dc:creator>
<pubDate>Mon, 30 Aug 2010 09:04:55 GMT</pubDate>
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<title>The Legend of Edgar</title>
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<description>&lt;B&gt;ebik&lt;/B&gt;: I tried to throw ice cubes on the new boss (v 0.67, Sewer dweller?) after &amp;quot;cleaning his water&amp;quot; with the pill. In some states the cubes fall through and expand in the water pushing the boss up or down. The boss seems to be stuck in that position then.</description>
<dc:creator>ebik</dc:creator>
<pubDate>Sun, 29 Aug 2010 08:37:48 GMT</pubDate>
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<title>The Legend of Edgar</title>
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<description>&lt;B&gt;Mental Mouse&lt;/B&gt;: Oh, right.  Well then, there's just the mystery 18th secret to worry about...</description>
<dc:creator>Mental Mouse</dc:creator>
<pubDate>Fri, 27 Aug 2010 03:48:16 GMT</pubDate>
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<title>The Legend of Edgar</title>
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<description>&lt;B&gt;phap&lt;/B&gt;: There's a potion in the sewer too, so that's make 17.</description>
<dc:creator>phap</dc:creator>
<pubDate>Fri, 27 Aug 2010 01:35:11 GMT</pubDate>
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<title>The Legend of Edgar</title>
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<description>&lt;B&gt;phap&lt;/B&gt;: Last version 0.67.2 stats says there's only 17 secrets...</description>
<dc:creator>phap</dc:creator>
<pubDate>Fri, 27 Aug 2010 10:57:43 GMT</pubDate>
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<title>The Legend of Edgar</title>
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<description>&lt;B&gt;Mental Mouse&lt;/B&gt;: Trying to list the secrets:&lt;BR&gt;&lt;BR&gt;Village:  Jacob's health potion. Jacob's bigheart.&lt;BR&gt;Mine:  Golem.&lt;BR&gt;Forest:  King Grub.&lt;BR&gt;Cave:  Queen Wasp.&lt;BR&gt;Swamp:  health potion, Swamp Guardian.&lt;BR&gt;Sewer: Swamp Dweller.&lt;BR&gt;Fortress Basement: none&lt;BR&gt;Fortress Ground Floor:  none.&lt;BR&gt;Laboratory: health potion.&lt;BR&gt;Library:  health potion.  Book of Monsters.&lt;BR&gt;Fortress Mine:  health potion.  Phoenix.&lt;BR&gt;Armoury:  lightning sword.&lt;BR&gt;Catacombs:  Amulet of Resurrection.&lt;BR&gt;Dungeon:  Health potion.&lt;BR&gt;&lt;BR&gt;As you see, I've only got 16 there.  The program says 17, Rik says 18.....</description>
<dc:creator>Mental Mouse</dc:creator>
<pubDate>Wed, 25 Aug 2010 03:44:46 GMT</pubDate>
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<title>The Legend of Edgar</title>
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<description>&lt;B&gt;Mental Mouse&lt;/B&gt;: No.  I don't play debug mode unless I'm specifically looking for a stacktrace, or at least bug info.</description>
<dc:creator>Mental Mouse</dc:creator>
<pubDate>Mon, 23 Aug 2010 08:25:02 GMT</pubDate>
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<title>The Legend of Edgar</title>
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<description>&lt;B&gt;Rik&lt;/B&gt;: @Mental Mouse&lt;BR&gt;&lt;BR&gt;When you encountered the sword and shield errors, were you playing on debug mode?</description>
<dc:creator>Rik</dc:creator>
<pubDate>Mon, 23 Aug 2010 07:14:53 GMT</pubDate>
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<title>The Legend of Edgar</title>
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<description>&lt;B&gt;Mental Mouse&lt;/B&gt;: phap:  That's what I thought too, but I just went back and looked, and no dice, at least there.  The sword itself was a &amp;quot;secret&amp;quot;, which may have confused us.  I'll poke around the level a bit more.&lt;BR&gt;&lt;BR&gt;Rik -- Bug roundup:  Spike Ball drops (but not thrown spike balls, or repellent clouds) become permanent if you exit the level before they expire.&lt;BR&gt;&lt;BR&gt;Save/restore erratically disrespects the weapons selected on save (or fails to record them properly).  Similarly, switching away from bow erratically fails -- in both cases, sometimes goes back to bow, sometimes either sword or shield alone.  (This is happening too often to be mere carelessness on my part!)  And sometimes Edgar just switched to bow on his own -- this may be connected to picking up arrows.&lt;BR&gt;&lt;BR&gt;Evil-Edgar fight:  I reached 0 health while programming, but didn't get the game-over -- instead, Edgar just went back to his platform and stayed there, even when I went into the machine.&lt;BR&gt;Catacombs:  the last big lift appears to have a background pillar running its entire height.  ( :-) )  In the runup to the Catacomb cutscene/entrance, it looks like Armadillos can go up that first lift, but not back down, so they accumulate atop the platform behind it.&lt;BR&gt;&lt;BR&gt;I've got a pretty spectacular bug screenshot (I tried to send it to you) from when I accidentally hit continue well after defeating the Phoenix -- it looks like the sword and shield images have been displaced by the Phoenix and the Big Spider -- what didn't show is that when jumping around, Edgar himself was being replaced by a stretch of brown wall.</description>
<dc:creator>Mental Mouse</dc:creator>
<pubDate>Mon, 23 Aug 2010 02:54:00 GMT</pubDate>
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<title>The Legend of Edgar</title>
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<description>&lt;B&gt;phap&lt;/B&gt;: Well it's written in the source code, I'm almost sure that it was with the sword.</description>
<dc:creator>phap</dc:creator>
<pubDate>Mon, 23 Aug 2010 08:51:23 GMT</pubDate>
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<title>The Legend of Edgar</title>
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<description>&lt;B&gt;Mental Mouse&lt;/B&gt;: Phap:  Are you sure the Armory has a health potion?  It wasn't where I thought, and I can't seem to find one there.</description>
<dc:creator>Mental Mouse</dc:creator>
<pubDate>Sun, 22 Aug 2010 07:54:10 GMT</pubDate>
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<title>The Legend of Edgar</title>
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<description>&lt;B&gt;Mental Mouse&lt;/B&gt;: Odd bug... took me a while to be sure of it.  When loading a game, sometimes Edgar comes out &amp;quot;stuck&amp;quot;, with his sword and shield pointing in different directions.  (Even when the game was saved with the pickaxe selected!)  He can't turn back and forth, and at first can't move either.  Jumping around a bit seems to unstick him, but the sword is still selected.</description>
<dc:creator>Mental Mouse</dc:creator>
<pubDate>Sun, 22 Aug 2010 01:56:58 GMT</pubDate>
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<title>The Legend of Edgar</title>
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<description>&lt;B&gt;Mental Mouse&lt;/B&gt;: Arrghh!  Rik, did you change the Blob?  The final stage seems MUCH tougher -- in particular, clearing the mini-reds barely makes a dent in the last heart!</description>
<dc:creator>Mental Mouse</dc:creator>
<pubDate>Sat, 21 Aug 2010 07:50:20 GMT</pubDate>
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<title>The Legend of Edgar</title>
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<description>&lt;B&gt;Mental Mouse&lt;/B&gt;: Heh, found the Sewer potion!  That's definitely one of the ones I missed before.  Not at all obvious....</description>
<dc:creator>Mental Mouse</dc:creator>
<pubDate>Sat, 21 Aug 2010 01:59:59 GMT</pubDate>
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<title>The Legend of Edgar</title>
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<description>&lt;B&gt;Mental Mouse&lt;/B&gt;: Yup, fixed.  Thanks, Rik!</description>
<dc:creator>Mental Mouse</dc:creator>
<pubDate>Sat, 21 Aug 2010 12:23:05 GMT</pubDate>
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<title>The Legend of Edgar</title>
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<description>&lt;B&gt;Rik&lt;/B&gt;: The sewer map bug should be fixed now, download the latest release again, you'll see it's marked as 0.67-2.&lt;BR&gt;&lt;BR&gt;By the way, I miscounted the secret tally. There are 18 secrets.</description>
<dc:creator>Rik</dc:creator>
<pubDate>Sat, 21 Aug 2010 09:04:14 GMT</pubDate>
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<title>The Legend of Edgar</title>
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<description>&lt;B&gt;phap&lt;/B&gt;: Argg you're right! Why do I have on ly 7 then?</description>
<dc:creator>phap</dc:creator>
<pubDate>Sat, 21 Aug 2010 08:40:44 GMT</pubDate>
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<title>The Legend of Edgar</title>
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<description>&lt;B&gt;Mental Mouse&lt;/B&gt;: What with the Sewer bug, it looks like I'll *have* to wait for the next version to retry my &amp;quot;perfect run&amp;quot;.  &lt;BR&gt;&lt;BR&gt;On the other hand, I had an interesting experience muffing the Cave ending... I killed the red slime, then went back down to kill the Queen Wasp.  When I went back up, a horde of green slimes had accumulated.  &amp;lt;i&amp;gt;Nowadays&amp;lt;/i&amp;gt;, I'm good enough that I was eventually able to beat them, but it was pretty tough!</description>
<dc:creator>Mental Mouse</dc:creator>
<pubDate>Fri, 20 Aug 2010 10:05:32 GMT</pubDate>
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<title>The Legend of Edgar</title>
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<description>&lt;B&gt;Mental Mouse&lt;/B&gt;: Back from the hike... incidentally, that's 8 potions with the one from the Village.</description>
<dc:creator>Mental Mouse</dc:creator>
<pubDate>Fri, 20 Aug 2010 08:41:34 GMT</pubDate>
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<title>The Legend of Edgar</title>
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<description>&lt;B&gt;Mental Mouse&lt;/B&gt;: Hmm, that Armoury one is in with the Lightning Sword, right?  I'm still confused how I managed to mislay a couple, but I'll sort it out eventually.  Today, though, I'll be out in the Big Blue Room, hiking.</description>
<dc:creator>Mental Mouse</dc:creator>
<pubDate>Fri, 20 Aug 2010 11:58:53 GMT</pubDate>
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<description>&lt;B&gt;phap&lt;/B&gt;: For the 7 Health potions:&lt;BR&gt;&lt;BR&gt;Forbidden swamp, Sewer, Laboratory, Library, Fortress Mine, Armoury, The Dungeon.</description>
<dc:creator>phap</dc:creator>
<pubDate>Fri, 20 Aug 2010 08:41:51 GMT</pubDate>
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<description>&lt;B&gt;joghi&lt;/B&gt;: Concerning the &amp;quot;missing&amp;quot; helath potion. I think there was one in the swamp too.</description>
<dc:creator>joghi</dc:creator>
<pubDate>Fri, 20 Aug 2010 06:35:43 GMT</pubDate>
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<description>&lt;B&gt;Mental Mouse&lt;/B&gt;: Fatal bug in the Sewer confirmed -- at the first slime pit, leading to a box switch, the falling-block path does not recover, making that a one-way path to a dead end. (Version 0.67, precompiled Linux release)</description>
<dc:creator>Mental Mouse</dc:creator>
<pubDate>Fri, 20 Aug 2010 03:29:27 GMT</pubDate>
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<description>&lt;B&gt;Mental Mouse&lt;/B&gt;: Good, I'm still missing one health potion.  Entering the Sewer, I've got 6 secrets and 2 health potions.</description>
<dc:creator>Mental Mouse</dc:creator>
<pubDate>Fri, 20 Aug 2010 02:22:48 GMT</pubDate>
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<title>Metal Blob Solid</title>
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<description>&lt;B&gt;Caesar&lt;/B&gt;: i could not download it&lt;BR&gt;&lt;BR&gt;:S</description>
<dc:creator>Caesar</dc:creator>
<pubDate>Fri, 20 Aug 2010 12:42:10 GMT</pubDate>
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<description>&lt;B&gt;phap&lt;/B&gt;: Now I'm too drunk but tomorrow I'll try to make a list of all secrets...&lt;BR&gt;Or day after tomorrow. With spoiler beware!</description>
<dc:creator>phap</dc:creator>
<pubDate>Thu, 19 Aug 2010 10:48:18 GMT</pubDate>
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<description>&lt;B&gt;Mental Mouse&lt;/B&gt;: OK, that accounts for my pre-basement one...  And I remember the Fortress Mine one, but now my notes don't match up -- I could have sworn I'd gotten through without using any, and the secrets still don't add up.   As far as the bighearts, so far my notes (with uncertain ones) include:  Jacob, Golem, King Grub, Queen Wasp, Swamp Guardian (?), Blob, Watchdog?, Phoenix, Borer, Foursome (?), Sewer Dweller.  That does cover the 11 I've racked up.</description>
<dc:creator>Mental Mouse</dc:creator>
<pubDate>Thu, 19 Aug 2010 09:36:52 GMT</pubDate>
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<description>&lt;B&gt;joghi&lt;/B&gt;: There is another health potion near the end of the sewers and as far as i remember one was in the castle mine.</description>
<dc:creator>joghi</dc:creator>
<pubDate>Thu, 19 Aug 2010 07:59:21 GMT</pubDate>
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<description>&lt;B&gt;Mental Mouse&lt;/B&gt;: IIRC:  Jacob, Laboratory, Library, ???, and Dungeon&lt;BR&gt;&lt;BR&gt;Hmm, I'd thought the fourth was from the upper FGF, but my notes indicate I must have instead forgotten one from before the Basement.</description>
<dc:creator>Mental Mouse</dc:creator>
<pubDate>Thu, 19 Aug 2010 07:02:33 GMT</pubDate>
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<description>&lt;B&gt;phap&lt;/B&gt;: Do you remember where you got each one of the health potions?</description>
<dc:creator>phap</dc:creator>
<pubDate>Thu, 19 Aug 2010 06:19:19 GMT</pubDate>
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<description>&lt;B&gt;Mental Mouse&lt;/B&gt;: PS:  I saved the Phoenix until after I had the Fire Shield, not that it helped much!  Whacking it with 50 charges worth of lightning sword *did* help -- it let me get past without amulet or using a potion.  Depending how far back I need to go, I might just wait for the next version.&lt;BR&gt;&lt;BR&gt;You're rate limiting comments now?  Grr!  Just what is the time barrier?  So far I know it's at least 30 minutes....  That's well beyond &amp;quot;slow down&amp;quot;!</description>
<dc:creator>Mental Mouse</dc:creator>
<pubDate>Thu, 19 Aug 2010 03:26:40 GMT</pubDate>
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<description>&lt;B&gt;Mental Mouse&lt;/B&gt;: OK, let's see... I started the Basement with 10 hearts and 2 health potions..., I had 11 hearts and 3 potions after the Blob, 12 and 4 after the Watchdog, 13 and 5 after the Foursome and going back to make the smoothie.  Does that indicate where I missed?</description>
<dc:creator>Mental Mouse</dc:creator>
<pubDate>Thu, 19 Aug 2010 01:54:23 GMT</pubDate>
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<description>&lt;B&gt;phap&lt;/B&gt;: And yes, if you want to go far, save points, save points, save points!</description>
<dc:creator>phap</dc:creator>
<pubDate>Thu, 19 Aug 2010 09:02:07 GMT</pubDate>
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<description>&lt;B&gt;phap&lt;/B&gt;: Mental Mouse:&lt;BR&gt;You missed 2 secrets! I have all of them and 7 health potions.</description>
<dc:creator>phap</dc:creator>
<pubDate>Thu, 19 Aug 2010 07:29:00 GMT</pubDate>
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<description>&lt;B&gt;Mental Mouse&lt;/B&gt;: OK, I've finished the current version, but the Statistics page says I only found 15 of 17 secrets.  I've got 5 health potions and 16 hearts... Does that indicate I'm missing anything, or are there 2 secrets that aren't available yet?</description>
<dc:creator>Mental Mouse</dc:creator>
<pubDate>Thu, 19 Aug 2010 02:48:32 GMT</pubDate>
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<description>&lt;B&gt;Rik&lt;/B&gt;: AviG, there are no cheats for the game, where are you stuck?</description>
<dc:creator>Rik</dc:creator>
<pubDate>Wed, 18 Aug 2010 10:02:06 GMT</pubDate>
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<description>&lt;B&gt;Mental Mouse&lt;/B&gt;: AviG:  You might get more hearts by starting in &amp;quot;debug mode&amp;quot;, but the &amp;quot;usual&amp;quot;cheat&amp;quot; for this game is save-point abuse.  That is, if you get hammered too hard on an encounter, reload from the last savepoint and keep trying until you get through OK.  Likewise when you need to restore your hearts (or arrows or even sword charges):  Save someplace convenient, and go hunting... but if you find yourself down a couple of hearts instead, reload and try again.  (And take full advantage of respawns....)&lt;BR&gt;&lt;BR&gt;I wouldn't have been able to get anywhere with this game without those methods:  as I've said before, this game isn't balanced, so much as propped up on the save-points!</description>
<dc:creator>Mental Mouse</dc:creator>
<pubDate>Wed, 18 Aug 2010 08:50:46 GMT</pubDate>
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<title>SDL Tutorial 15</title>
<link>http://parallelrealities.co.uk/comments/SDL Tutorial 15</link>
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<description>&lt;B&gt;Karasik&lt;/B&gt;: Thank's, for examples)</description>
<dc:creator>Karasik</dc:creator>
<pubDate>Wed, 18 Aug 2010 08:23:58 GMT</pubDate>
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<title>The Legend of Edgar</title>
<link>http://parallelrealities.co.uk/comments/The Legend of Edgar</link>
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<description>&lt;B&gt;AviG&lt;/B&gt;: Is there a cheat code so that you can have an easier time playing the game?</description>
<dc:creator>AviG</dc:creator>
<pubDate>Wed, 18 Aug 2010 05:45:28 GMT</pubDate>
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<title>The Legend of Edgar</title>
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<description>&lt;B&gt;phap&lt;/B&gt;: Rik&lt;BR&gt;thx for your response&lt;BR&gt;I tried to compiled from source map editor with success and I got in terminal something like 'dev=0 etc...' and looked the code which says 'this is not supported so don't ask for help' so I don't :-)&lt;BR&gt;Whatever you says afterward I have to edit with text editor so I guess only you or someone very experienced can understand how to do it...&lt;BR&gt;So I'll probably start with the tutorials when I'm motivated enough&lt;BR&gt;Maybe a new paralllel reality project.........</description>
<dc:creator>phap</dc:creator>
<pubDate>Tue, 17 Aug 2010 09:19:57 GMT</pubDate>
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<title>The Legend of Edgar</title>
<link>http://parallelrealities.co.uk/comments/The Legend of Edgar</link>
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<description>&lt;B&gt;Mental Mouse&lt;/B&gt;: Hmm.  I just got a variation on the bug from &amp;quot;phap August 16th, 2010 at 13:10&amp;quot;  -- After defeating the sewer dweller, I fell in the water (former slime) -- not at the lift, but further out, at the double-drip guarding the entrance to the Restricted Zone (after being dripped on, in fact).  I came back as usual, but then the game wouldn't scroll (horizontally) to let me out of that area.  When I reloaded from the Restricted Zone savepoint, I was able to leave without falling in, and no trouble.  I reloaded again and tried to reproduce the bug, without success.</description>
<dc:creator>Mental Mouse</dc:creator>
<pubDate>Tue, 17 Aug 2010 08:19:32 GMT</pubDate>
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<title>The Legend of Edgar</title>
<link>http://parallelrealities.co.uk/comments/The Legend of Edgar</link>
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<description>&lt;B&gt;Mental Mouse&lt;/B&gt;: YAbug:  In sewers, coming back from the exit, I fell into the water (former slime) from the last lift over the first (last) long slimepit.  when the screen came back, Edgar was not visible -- after a moment, it blanked and came back again, short one more heart, but then it stopped doing that.  No action possible, no avatar, but lifts still moving.</description>
<dc:creator>Mental Mouse</dc:creator>
<pubDate>Tue, 17 Aug 2010 07:48:50 GMT</pubDate>
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<title>The Legend of Edgar</title>
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<description>&lt;B&gt;AviG&lt;/B&gt;: After retrieving the second shield from the armory, I am faced with a foursome.  How do you attack them and defeat them?</description>
<dc:creator>AviG</dc:creator>
<pubDate>Tue, 17 Aug 2010 04:45:55 GMT</pubDate>
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<title>The Legend of Edgar</title>
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<description>&lt;B&gt;Mental Mouse&lt;/B&gt;: Problem with the Borer -- it's *frequently* not picking up bombs... in fact, in a half-dozen rounds, I don't think it's picked up one bomb from floor level.</description>
<dc:creator>Mental Mouse</dc:creator>
<pubDate>Tue, 17 Aug 2010 03:57:24 GMT</pubDate>
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<title>The Legend of Edgar</title>
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<description>&lt;B&gt;Rik&lt;/B&gt;: If you're looking to make a game then I suggest looking at the tutorials we have on the site&lt;BR&gt;&lt;BR&gt;&lt;A HREF='http://www.parallelrealities.co.uk/tutorials/' STYLE='font-size:8pt'&gt;http://www.parallelrealities.co.uk/tutorials/&lt;/a&gt;&lt;BR&gt;&lt;BR&gt;I'm afraid I don't support the map editor since it's barely functional and a lot of work has to done with a text editor afterwards. You can compile it yourself though by downloading the source code of the game.</description>
<dc:creator>Rik</dc:creator>
<pubDate>Tue, 17 Aug 2010 11:41:57 GMT</pubDate>
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