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<title>Parallel Realities Comments RSS Feed</title>
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<title>Metal Blob Solid</title>
<link>http://parallelrealities.co.uk/comments/Metal Blob Solid</link>
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<description>&lt;B&gt;Ivan&lt;/B&gt;: If I set LANG=us_US.UTF-8 I can play the english version correctly.</description>
<dc:creator>Ivan</dc:creator>
<pubDate>Thu, 18 Mar 2010 08:06:21 GMT</pubDate>
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<title>Metal Blob Solid</title>
<link>http://parallelrealities.co.uk/comments/Metal Blob Solid</link>
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<description>&lt;B&gt;Ivan&lt;/B&gt;: I am seeing: &amp;quot;Blob Wars: à-àÏàÈàÇàÎàÄ 1&amp;quot; instead of &amp;quot;Blob Wars: Ýïèçîä 1&amp;quot;.&lt;BR&gt;that means ISO-8859-5 &amp;amp;#8594; UTF-8&lt;BR&gt;That means that two-byte-lengthe UTF-8 Letter is shown as two ISO-8859-5 letters.&lt;BR&gt;I have not found that in any other program in my system (including the repository version) and it seems to be a feature of the 1.17) I am searching for the ways to install the english version, because the menu entries are in English and are being shown correctly. But I have not still found how to make dpkg to install the English version((&lt;BR&gt;But it is playable and with sound)))</description>
<dc:creator>Ivan</dc:creator>
<pubDate>Thu, 18 Mar 2010 07:46:33 GMT</pubDate>
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<title>Metal Blob Solid</title>
<link>http://parallelrealities.co.uk/comments/Metal Blob Solid</link>
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<description>&lt;B&gt;Ivan&lt;/B&gt;: I have installed it at Ubuntu 9.10 (Russian). I have strange symbols in the program. The first strange entry is when the &amp;quot;downloading&amp;quot; status bar is being shown. I have strange cyrillic symbol set.&lt;BR&gt;During the the gameplay I have to watch strange cyrillyc symbols too. It did not happen when I installed the game from repository, but I had no sound that time))</description>
<dc:creator>Ivan</dc:creator>
<pubDate>Thu, 18 Mar 2010 07:27:58 GMT</pubDate>
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<title>The Legend of Edgar</title>
<link>http://parallelrealities.co.uk/comments/The Legend of Edgar</link>
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<description>&lt;B&gt;David Harmon&lt;/B&gt;: OK, got past Patches.  Now going through the Fortress Mines again, and found a gameplay bug:&lt;BR&gt;&lt;BR&gt;After using the first &amp;quot;exit lift&amp;quot; switch, then going back to activate and go down the initially locked lift, you get to a downslope with bats.   Unfortunately, those bats can become embedded in the floor at the base of the lift.  As it turns out, you can still kill them there, but it's still buggy.</description>
<dc:creator>David Harmon</dc:creator>
<pubDate>Tue, 16 Mar 2010 01:32:08 GMT</pubDate>
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<title>The Legend of Edgar</title>
<link>http://parallelrealities.co.uk/comments/The Legend of Edgar</link>
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<description>&lt;B&gt;pechenie&lt;/B&gt;: Thank you very much for the video, but there were no any new thing :) I tried all the evening long yesterday, but failed. And today in the morning, after watching your video, I just tried once and, voila!, passed it! Thank you :)</description>
<dc:creator>pechenie</dc:creator>
<pubDate>Tue, 16 Mar 2010 04:09:12 GMT</pubDate>
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<title>The Legend of Edgar</title>
<link>http://parallelrealities.co.uk/comments/The Legend of Edgar</link>
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<description>&lt;B&gt;Rik&lt;/B&gt;: The is no trick to getting past the boulder, you just need to move quickly&lt;BR&gt;&lt;BR&gt;&lt;A HREF='http://www.youtube.com/watch?v=kHZuJ19zjAo' STYLE='font-size:8pt'&gt;http://www.youtube.com/watch?v=kHZuJ19zjAo&lt;/a&gt;</description>
<dc:creator>Rik</dc:creator>
<pubDate>Mon, 15 Mar 2010 11:18:32 GMT</pubDate>
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<title>Random Shooter</title>
<link>http://parallelrealities.co.uk/comments/Random Shooter</link>
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<description>&lt;B&gt;jb&lt;/B&gt;: What about adding the medals to Random Shooter?</description>
<dc:creator>jb</dc:creator>
<pubDate>Mon, 15 Mar 2010 07:44:24 GMT</pubDate>
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<title>The Legend of Edgar</title>
<link>http://parallelrealities.co.uk/comments/The Legend of Edgar</link>
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<description>&lt;B&gt;pechenie&lt;/B&gt;: I can get only to &amp;quot;triple&amp;quot; wall and stone always smacking me there. Is there a trick or something, or I didn't run as fast as I should?</description>
<dc:creator>pechenie</dc:creator>
<pubDate>Mon, 15 Mar 2010 05:30:08 GMT</pubDate>
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<item>
<title>The Legend of Edgar</title>
<link>http://parallelrealities.co.uk/comments/The Legend of Edgar</link>
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<description>&lt;B&gt;Rik&lt;/B&gt;: Which wall are you referring to? What have you done so far?</description>
<dc:creator>Rik</dc:creator>
<pubDate>Mon, 15 Mar 2010 05:08:09 GMT</pubDate>
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<title>The Legend of Edgar</title>
<link>http://parallelrealities.co.uk/comments/The Legend of Edgar</link>
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<description>&lt;B&gt;pechenie&lt;/B&gt;: Dammit!!! How to pass through the giant stone in the fortress mines? I think I'll break my spacebar soon!</description>
<dc:creator>pechenie</dc:creator>
<pubDate>Mon, 15 Mar 2010 03:59:39 GMT</pubDate>
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<title>The Legend of Edgar</title>
<link>http://parallelrealities.co.uk/comments/The Legend of Edgar</link>
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<description>&lt;B&gt;Rik&lt;/B&gt;: That's correct, once you've created the yellow liquid you cannot progress any further (currently).</description>
<dc:creator>Rik</dc:creator>
<pubDate>Sun, 14 Mar 2010 01:26:24 GMT</pubDate>
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<item>
<title>The Honour of the Knights</title>
<link>http://www.battleforthesolarsystem.com</link>
<guid isPermaLink="true">http://www.battleforthesolarsystem.com</guid>
<description>
		When starfighter pilot Simon Dodds is enrolled in a top secret military project, he and his wingmates begin to suspect 
		that there is a lot more to the theft of a legendary battleship and an Imperial nation's civil war than either 
		the Confederation Stellar Navy or the government are willing to let on. THE HONOUR OF THE KNIGHTS is the first book
		in the BATTLE FOR THE SOLAR SYSTEM trilogy, an brand new exciting space opera in the making.
		Visit www.battleforthesolarsystem.com for more information and to read the first 3 chapters now!</description>
<pubDate>Sun, 14 Mar 2010 01:26:24 GMT</pubDate>
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<item>
<title>The Legend of Edgar</title>
<link>http://parallelrealities.co.uk/comments/The Legend of Edgar</link>
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<description>&lt;B&gt;marvn&lt;/B&gt;: david: you have to get yellow gem from the boss while he's knocked out.&lt;BR&gt;&lt;BR&gt;btw. if i understand it right, the game ends (for now) after you make that yellow liquid using the blender?</description>
<dc:creator>marvn</dc:creator>
<pubDate>Sun, 14 Mar 2010 12:49:21 GMT</pubDate>
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<item>
<title>The Legend of Edgar</title>
<link>http://parallelrealities.co.uk/comments/The Legend of Edgar</link>
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<description>&lt;B&gt;David Harmon&lt;/B&gt;: Back to gameplay:  beating on Patches while he's knocked out seems to have no effect (even health loss), and he comes back quickly.  The hanging canister and its switch seem useless so far.  (Possibly powered by the same generator?)  (I do note there's a perch &amp;quot;on top of&amp;quot; the canister)  The buzz-saw blades don't seem to do anything useful, unless I'm supposed to catch them in the canister somehow.</description>
<dc:creator>David Harmon</dc:creator>
<pubDate>Sat, 13 Mar 2010 04:37:04 GMT</pubDate>
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<title>The Legend of Edgar</title>
<link>http://parallelrealities.co.uk/comments/The Legend of Edgar</link>
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<description>&lt;B&gt;David Harmon&lt;/B&gt;: More specifics on the current bug:  It's actually freezing at some random point during the fight.  At that point, I can stand in front of it and knock off all its armor, but it won't go into the &amp;quot;charge&amp;quot;.</description>
<dc:creator>David Harmon</dc:creator>
<pubDate>Sat, 13 Mar 2010 03:56:50 GMT</pubDate>
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<title>The Legend of Edgar</title>
<link>http://parallelrealities.co.uk/comments/The Legend of Edgar</link>
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<description>&lt;B&gt;David Harmon&lt;/B&gt;: It says it needs the yellow gem, which the boss still has.  BTW, the multiple keypresses and waits needed to enter the fight are a bit annoying -- maybe you could merge them into the cutscene?</description>
<dc:creator>David Harmon</dc:creator>
<pubDate>Sat, 13 Mar 2010 03:51:28 GMT</pubDate>
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<title>Medals</title>
<link>http://parallelrealities.co.uk/comments/Medals</link>
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<description>&lt;B&gt;Ron&lt;/B&gt;: Love the Medals idea, Thank you. BTW-I don't use windows either---PCLINUXOS 2010!!!!</description>
<dc:creator>Ron</dc:creator>
<pubDate>Sat, 13 Mar 2010 01:32:22 GMT</pubDate>
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<title>The Legend of Edgar</title>
<link>http://parallelrealities.co.uk/comments/The Legend of Edgar</link>
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<description>&lt;B&gt;Rik&lt;/B&gt;: Have you checked the generator in the room?</description>
<dc:creator>Rik</dc:creator>
<pubDate>Sat, 13 Mar 2010 12:12:51 GMT</pubDate>
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<title>The Legend of Edgar</title>
<link>http://parallelrealities.co.uk/comments/The Legend of Edgar</link>
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<description>&lt;B&gt;David Harmon&lt;/B&gt;: If 0.52 was supposed to be the fixed version, it isn't.  After I took off its armor for the second time, &amp;quot;Patches&amp;quot; (I named your doggie :-) ) froze in place, with no exit.  I still haven't figured out how to damage it, unless I'm supposed to somehow nail the tongue while it's out.</description>
<dc:creator>David Harmon</dc:creator>
<pubDate>Sat, 13 Mar 2010 12:43:42 GMT</pubDate>
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<item>
<title>The Legend of Edgar</title>
<link>http://parallelrealities.co.uk/comments/The Legend of Edgar</link>
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<description>&lt;B&gt;Rik&lt;/B&gt;: There is currently a bug in the Armour Boss which means it can't be defeated, I'm going to fix this shortly</description>
<dc:creator>Rik</dc:creator>
<pubDate>Thu, 11 Mar 2010 07:12:54 GMT</pubDate>
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<item>
<title>The Legend of Edgar</title>
<link>http://parallelrealities.co.uk/comments/The Legend of Edgar</link>
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<description>&lt;B&gt;marvn&lt;/B&gt;: thanks for the library fix&lt;BR&gt;&lt;BR&gt;btw. can be the armor boss defeated in 0.51? i've striped him from armor 3 times and made him tackle the door back to yellow gem, but with no effect :/</description>
<dc:creator>marvn</dc:creator>
<pubDate>Thu, 11 Mar 2010 05:24:52 GMT</pubDate>
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<item>
<title>Installation FAQ</title>
<link>http://parallelrealities.co.uk/comments/Installation FAQ</link>
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<description>&lt;B&gt;Steve&lt;/B&gt;: I'll see what I can put together. There is a makefile.windows included with the Metal Blob Solid sources, so that should be used as a base.</description>
<dc:creator>Steve</dc:creator>
<pubDate>Wed, 10 Mar 2010 05:48:33 GMT</pubDate>
</item>
<item>
<title>The Honour of the Knights</title>
<link>http://www.battleforthesolarsystem.com</link>
<guid isPermaLink="true">http://www.battleforthesolarsystem.com</guid>
<description>
		When starfighter pilot Simon Dodds is enrolled in a top secret military project, he and his wingmates begin to suspect 
		that there is a lot more to the theft of a legendary battleship and an Imperial nation's civil war than either 
		the Confederation Stellar Navy or the government are willing to let on. THE HONOUR OF THE KNIGHTS is the first book
		in the BATTLE FOR THE SOLAR SYSTEM trilogy, an brand new exciting space opera in the making.
		Visit www.battleforthesolarsystem.com for more information and to read the first 3 chapters now!</description>
<pubDate>Wed, 10 Mar 2010 05:48:33 GMT</pubDate>
</item>
<item>
<title>Installation FAQ</title>
<link>http://parallelrealities.co.uk/comments/Installation FAQ</link>
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<description>&lt;B&gt;Tim Dickson&lt;/B&gt;: any chance of a cross-compiling info or tutorial, or specific instructions on cross-compiling metal blob solid, ?&lt;BR&gt;thanks.</description>
<dc:creator>Tim Dickson</dc:creator>
<pubDate>Wed, 10 Mar 2010 05:42:08 GMT</pubDate>
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<title>Installation FAQ</title>
<link>http://parallelrealities.co.uk/comments/Installation FAQ</link>
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<description>&lt;B&gt;Steve&lt;/B&gt;: @reup - Which game, which platform and how did you install it?</description>
<dc:creator>Steve</dc:creator>
<pubDate>Wed, 10 Mar 2010 01:38:48 GMT</pubDate>
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<title>Installation FAQ</title>
<link>http://parallelrealities.co.uk/comments/Installation FAQ</link>
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<description>&lt;B&gt;reup&lt;/B&gt;: I have all sdl librairy but I get an error after loading the game : prlogo.gif missing from pak file. where should I go to get some help ! is there a forum ?</description>
<dc:creator>reup</dc:creator>
<pubDate>Wed, 10 Mar 2010 01:34:22 GMT</pubDate>
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<title>The Legend of Edgar</title>
<link>http://parallelrealities.co.uk/comments/The Legend of Edgar</link>
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<description>&lt;B&gt;Rik&lt;/B&gt;: Thanks for the report Harry, I'll fix this shortly</description>
<dc:creator>Rik</dc:creator>
<pubDate>Wed, 10 Mar 2010 01:26:59 GMT</pubDate>
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<title>The Legend of Edgar</title>
<link>http://parallelrealities.co.uk/comments/The Legend of Edgar</link>
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<description>&lt;B&gt;Harry&lt;/B&gt;: v0.51:&lt;BR&gt;If the armour boss's tongue hits the left hand side, it glitches onto the platforms and the player can't avoid dying.&lt;BR&gt;&lt;BR&gt;If I load my save from 0.50, made in the Fortress Mine, I am teleported out; but if I return to fight the armour boss, the yellow gem isn't attached to the boss - it stays in the cage.</description>
<dc:creator>Harry</dc:creator>
<pubDate>Wed, 10 Mar 2010 12:43:19 GMT</pubDate>
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<title>The Legend of Edgar</title>
<link>http://parallelrealities.co.uk/comments/The Legend of Edgar</link>
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<description>&lt;B&gt;Rik&lt;/B&gt;: @tim&lt;BR&gt;&lt;BR&gt;To the left of the Ant Lion is a wall you can knock down, perhaps you can do something with what's behind the wall...</description>
<dc:creator>Rik</dc:creator>
<pubDate>Mon, 08 Mar 2010 07:59:20 GMT</pubDate>
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<title>The Legend of Edgar</title>
<link>http://parallelrealities.co.uk/comments/The Legend of Edgar</link>
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<description>&lt;B&gt;tim&lt;/B&gt;: Are there any walk-though or hints/spoilers? I can't find the 6th log for the second crossing, or get past the giant ground scorpion/crab thing. thanks :-)</description>
<dc:creator>tim</dc:creator>
<pubDate>Sun, 07 Mar 2010 11:39:19 GMT</pubDate>
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<title>Medals</title>
<link>http://parallelrealities.co.uk/comments/Medals</link>
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<description>&lt;B&gt;Steve&lt;/B&gt;: Version 1.17 of Metal Blob Solid fixes a bug where it is not possible to achieve the Defeat 1000 and Defeat 2500 Medals.</description>
<dc:creator>Steve</dc:creator>
<pubDate>Sun, 07 Mar 2010 07:59:27 GMT</pubDate>
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<title>Making of Project: Starfighter</title>
<link>http://parallelrealities.co.uk/comments/Making of Project: Starfighter</link>
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<description>&lt;B&gt;Steve&lt;/B&gt;: The original line is:&lt;BR&gt;&lt;BR&gt;SDL_Delay(16);&lt;BR&gt;&lt;BR&gt;It looks like they've tried to make the delay more dynamic, based on how long the previous frame took. Might be wise to file a bug report with Debian, if it doesn't compile.</description>
<dc:creator>Steve</dc:creator>
<pubDate>Sat, 06 Mar 2010 09:02:35 GMT</pubDate>
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<title>Making of Project: Starfighter</title>
<link>http://parallelrealities.co.uk/comments/Making of Project: Starfighter</link>
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<description>&lt;B&gt;PSF Gamer&lt;/B&gt;: That name from Blob-Gamer is quiete good, anyway. On my machine, with vanilla source code (no Debian Unstable package because copyright infringement) I have a speeded-up game.&lt;BR&gt;&lt;BR&gt;Unfortunally the recent packages 1.1-6 from Debian website didn't compile. :(&lt;BR&gt;&lt;BR&gt;Here is the bug:&lt;BR&gt;------------------------------------&lt;BR&gt;code/game.cpp: In function â€˜int mainGameLoop()â€™:&lt;BR&gt;code/game.cpp:281: error: expected primary-expression before â€˜?â€™ token&lt;BR&gt;code/game.cpp:281: error: expected primary-expression before â€˜?â€™ token&lt;BR&gt;code/game.cpp:281: error: expected â€˜:â€™ before â€˜)â€™ token&lt;BR&gt;code/game.cpp:281: error: expected primary-expression before â€˜)â€™ token&lt;BR&gt;code/game.cpp:281: error: expected â€˜:â€™ before â€˜)â€™ token&lt;BR&gt;code/game.cpp:281: error: expected primary-expression before â€˜)â€™ token&lt;BR&gt;------------------------------------&lt;BR&gt;That line goes:&lt;BR&gt;------------------------------------&lt;BR&gt;SDL_Delay(frameLimit + 16 - SDL_GetTicks() &amp;gt;? 0 &amp;lt;? 16);&lt;BR&gt;------------------------------------&lt;BR&gt;&lt;BR&gt;Any ideas of fixing it?&lt;BR&gt;&lt;BR&gt;Keep up the good work. :)&lt;BR&gt;&lt;BR&gt;Roland</description>
<dc:creator>PSF Gamer</dc:creator>
<pubDate>Sat, 06 Mar 2010 05:59:45 GMT</pubDate>
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<title>The Honour of the Knights</title>
<link>http://www.battleforthesolarsystem.com</link>
<guid isPermaLink="true">http://www.battleforthesolarsystem.com</guid>
<description>
		When starfighter pilot Simon Dodds is enrolled in a top secret military project, he and his wingmates begin to suspect 
		that there is a lot more to the theft of a legendary battleship and an Imperial nation's civil war than either 
		the Confederation Stellar Navy or the government are willing to let on. THE HONOUR OF THE KNIGHTS is the first book
		in the BATTLE FOR THE SOLAR SYSTEM trilogy, an brand new exciting space opera in the making.
		Visit www.battleforthesolarsystem.com for more information and to read the first 3 chapters now!</description>
<pubDate>Sat, 06 Mar 2010 05:59:45 GMT</pubDate>
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<title>The Legend of Edgar</title>
<link>http://parallelrealities.co.uk/comments/The Legend of Edgar</link>
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<description>&lt;B&gt;Rik&lt;/B&gt;: Thanks for the bug report Marvn, I'll have a look into it</description>
<dc:creator>Rik</dc:creator>
<pubDate>Fri, 05 Mar 2010 06:04:12 GMT</pubDate>
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<title>The Legend of Edgar</title>
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<description>&lt;B&gt;marvn&lt;/B&gt;: sorry, i pasted log 3 times</description>
<dc:creator>marvn</dc:creator>
<pubDate>Fri, 05 Mar 2010 05:37:05 GMT</pubDate>
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<title>The Legend of Edgar</title>
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<description>&lt;B&gt;marvn&lt;/B&gt;: hi, in library after i obtain the fire shield howto, game crashes with Unknown Trigger Type &amp;quot;smoothie_colour&amp;quot;&lt;BR&gt;&lt;BR&gt;from console&amp;gt;&lt;BR&gt;Script is activating WEAPON_BOOK_TRIGGER&lt;BR&gt;Added new Objective: &amp;quot;Obtain 3 Gazer Eyes&amp;quot; with trigger &amp;quot; &amp;quot;&lt;BR&gt;Found an item in the inventory with name Gazer Eyeball&lt;BR&gt;Added Global Trigger &amp;quot;Gazer Eyeball&amp;quot; with count 3&lt;BR&gt;Added new Objective: &amp;quot;Obtain 1 Red Sludge Tentacle&amp;quot; with trigger &amp;quot; &amp;quot;&lt;BR&gt;Added Global Trigger &amp;quot;Sludge Tentacle&amp;quot; with count 1&lt;BR&gt;Added new Objective: &amp;quot;Find another shield&amp;quot; with trigger &amp;quot; &amp;quot;&lt;BR&gt;Added Global Trigger &amp;quot;Old Shield&amp;quot; with count 1&lt;BR&gt;Added new Objective: &amp;quot;Blend eyeballs and tentacle&amp;quot; with trigger &amp;quot;Smoothie Collected&amp;quot;&lt;BR&gt;Unknown Trigger Type &amp;quot;smoothie_colour&amp;quot;&lt;BR&gt;Script is activating WEAPON_BOOK_TRIGGER&lt;BR&gt;Added new Objective: &amp;quot;Obtain 3 Gazer Eyes&amp;quot; with trigger &amp;quot; &amp;quot;&lt;BR&gt;Found an item in the inventory with name Gazer Eyeball&lt;BR&gt;Added Global Trigger &amp;quot;Gazer Eyeball&amp;quot; with count 3&lt;BR&gt;Added new Objective: &amp;quot;Obtain 1 Red Sludge Tentacle&amp;quot; with trigger &amp;quot; &amp;quot;&lt;BR&gt;Added Global Trigger &amp;quot;Sludge Tentacle&amp;quot; with count 1&lt;BR&gt;Added new Objective: &amp;quot;Find another shield&amp;quot; with trigger &amp;quot; &amp;quot;&lt;BR&gt;Added Global Trigger &amp;quot;Old Shield&amp;quot; with count 1&lt;BR&gt;Added new Objective: &amp;quot;Blend eyeballs and tentacle&amp;quot; with trigger &amp;quot;Smoothie Collected&amp;quot;&lt;BR&gt;Unknown Trigger Type &amp;quot;smoothie_colour&amp;quot;&lt;BR&gt;Script is activating WEAPON_BOOK_TRIGGER&lt;BR&gt;Added new Objective: &amp;quot;Obtain 3 Gazer Eyes&amp;quot; with trigger &amp;quot; &amp;quot;&lt;BR&gt;Found an item in the inventory with name Gazer Eyeball&lt;BR&gt;Added Global Trigger &amp;quot;Gazer Eyeball&amp;quot; with count 3&lt;BR&gt;Added new Objective: &amp;quot;Obtain 1 Red Sludge Tentacle&amp;quot; with trigger &amp;quot; &amp;quot;&lt;BR&gt;Added Global Trigger &amp;quot;Sludge Tentacle&amp;quot; with count 1&lt;BR&gt;Added new Objective: &amp;quot;Find another shield&amp;quot; with trigger &amp;quot; &amp;quot;&lt;BR&gt;Added Global Trigger &amp;quot;Old Shield&amp;quot; with count 1&lt;BR&gt;Added new Objective: &amp;quot;Blend eyeballs and tentacle&amp;quot; with trigger &amp;quot;Smoothie Collected&amp;quot;&lt;BR&gt;Unknown Trigger Type &amp;quot;smoothie_colour&amp;quot;&lt;BR&gt;39887 frames in 686945 milliseconds (58.06 fps)&lt;BR&gt;Exiting</description>
<dc:creator>marvn</dc:creator>
<pubDate>Fri, 05 Mar 2010 05:36:01 GMT</pubDate>
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<title>The Legend of Edgar</title>
<link>http://parallelrealities.co.uk/comments/The Legend of Edgar</link>
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<description>&lt;B&gt;Rik&lt;/B&gt;: Thanks for the cloud bug report</description>
<dc:creator>Rik</dc:creator>
<pubDate>Thu, 04 Mar 2010 01:46:01 GMT</pubDate>
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<title>The Legend of Edgar</title>
<link>http://parallelrealities.co.uk/comments/The Legend of Edgar</link>
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<description>&lt;B&gt;Harry&lt;/B&gt;: v0.50, on the second Mine map:&lt;BR&gt;&lt;BR&gt;If you save with a cloud of Repellent on the screen, when you reload it is there permanently. You can even pick it up as an item (with no name).</description>
<dc:creator>Harry</dc:creator>
<pubDate>Thu, 04 Mar 2010 11:55:35 GMT</pubDate>
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<title>The Legend of Edgar</title>
<link>http://parallelrealities.co.uk/comments/The Legend of Edgar</link>
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<description>&lt;B&gt;David Harmon&lt;/B&gt;: Segfaults:  I realized that edgar segfaults on startup when run from my home directory, but not from the build directory.  This is *after* a &amp;quot;make install&amp;quot;.</description>
<dc:creator>David Harmon</dc:creator>
<pubDate>Thu, 04 Mar 2010 01:48:43 GMT</pubDate>
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<title>The Legend of Edgar</title>
<link>http://parallelrealities.co.uk/comments/The Legend of Edgar</link>
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<description>&lt;B&gt;Xello&lt;/B&gt;: By the way, this game is awesome! Thanks for the game, keep up the good work!</description>
<dc:creator>Xello</dc:creator>
<pubDate>Wed, 03 Mar 2010 10:36:13 GMT</pubDate>
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<title>Virus Killer</title>
<link>http://parallelrealities.co.uk/comments/Virus Killer</link>
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<description>&lt;B&gt;Blob-gamer&lt;/B&gt;: Are you updating most of the older games? And, Congratulations on getting the nomination for Blob and Conquer!</description>
<dc:creator>Blob-gamer</dc:creator>
<pubDate>Wed, 03 Mar 2010 09:59:56 GMT</pubDate>
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<title>The Legend of Edgar</title>
<link>http://parallelrealities.co.uk/comments/The Legend of Edgar</link>
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<description>&lt;B&gt;David Harmon&lt;/B&gt;: Xello:  I should hope the DEV=1 flag brings those in, but it &amp;quot;shouldn't&amp;quot; kill the bug -- you'd still get the segfault, it's just that the &amp;quot;where&amp;quot; command wouldn't be too informative.  &lt;BR&gt;&lt;BR&gt;Normally, a bug that goes away under the debugger is likely to be pointer-related -- but in this case, I'm guessing libraries/installation, given the other segfault reports.</description>
<dc:creator>David Harmon</dc:creator>
<pubDate>Wed, 03 Mar 2010 01:21:11 GMT</pubDate>
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<title>The Legend of Edgar</title>
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<description>&lt;B&gt;David Harmon&lt;/B&gt;: Gaah.  And now the original segfault has vanished entirely.  For a while I was getting a segfault on startup, but I redid the &amp;quot;make install&amp;quot; and that seemed to fix that.  Other comments:&lt;BR&gt;&lt;BR&gt;In the big lift where a health potion is accessible:  The edges here are fuzzy -- easy to get stuck in the walls, and going up, Edgar gets lifted offscreen.&lt;BR&gt;&lt;BR&gt;Repellent:  Cool, but has a save bug:  as with arrows (still), if you save while the cloud is fading, a small cloud can remain -- which I was able to pick up!  Message &amp;quot;Picked up &amp;quot; -- that is, it's nameless, likewise in my inventory.</description>
<dc:creator>David Harmon</dc:creator>
<pubDate>Wed, 03 Mar 2010 01:30:27 GMT</pubDate>
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<title>The Honour of the Knights</title>
<link>http://www.battleforthesolarsystem.com</link>
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<description>
		When starfighter pilot Simon Dodds is enrolled in a top secret military project, he and his wingmates begin to suspect 
		that there is a lot more to the theft of a legendary battleship and an Imperial nation's civil war than either 
		the Confederation Stellar Navy or the government are willing to let on. THE HONOUR OF THE KNIGHTS is the first book
		in the BATTLE FOR THE SOLAR SYSTEM trilogy, an brand new exciting space opera in the making.
		Visit www.battleforthesolarsystem.com for more information and to read the first 3 chapters now!</description>
<pubDate>Wed, 03 Mar 2010 01:30:27 GMT</pubDate>
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<title>The Legend of Edgar</title>
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<description>&lt;B&gt;Xello&lt;/B&gt;: Did you compile with debugging symbols (-g)? I think gdb needs them to work correctly.</description>
<dc:creator>Xello</dc:creator>
<pubDate>Mon, 01 Mar 2010 11:33:39 GMT</pubDate>
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<title>The Legend of Edgar</title>
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<description>&lt;B&gt;David Harmon&lt;/B&gt;: I just did so and... the segfault doesn't happen under gdb.  &amp;lt;Sigh&amp;gt;.</description>
<dc:creator>David Harmon</dc:creator>
<pubDate>Mon, 01 Mar 2010 10:56:55 GMT</pubDate>
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<title>The Legend of Edgar</title>
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<description>&lt;B&gt;Rik&lt;/B&gt;: Can you run the game through gdb, so do&lt;BR&gt;&lt;BR&gt;gdb ./edgar&lt;BR&gt;&lt;BR&gt;then type run&lt;BR&gt;&lt;BR&gt;When the game segfaults, type&lt;BR&gt;&lt;BR&gt;where&lt;BR&gt;&lt;BR&gt;and post the output here.</description>
<dc:creator>Rik</dc:creator>
<pubDate>Mon, 01 Mar 2010 10:06:30 GMT</pubDate>
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<title>The Legend of Edgar</title>
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<description>&lt;B&gt;David Harmon&lt;/B&gt;: It was right against the wall.  Probably not relevant, but the character actually had been still carrying a bomb from prior levels -- it didn't seem to matter whether I visited the local bomb-bin first.</description>
<dc:creator>David Harmon</dc:creator>
<pubDate>Mon, 01 Mar 2010 09:24:46 GMT</pubDate>
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<title>The Legend of Edgar</title>
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<description>&lt;B&gt;David Harmon&lt;/B&gt;: OK, duped with the compiled version (DEV=1) -- segfault just at completion of the bomb.&lt;BR&gt;Final messages:&lt;BR&gt;----&lt;BR&gt;Load completed&lt;BR&gt;Length is 504.666672&lt;BR&gt;Speed is 1.500000&lt;BR&gt;Time to move is 504.666672</description>
<dc:creator>David Harmon</dc:creator>
<pubDate>Mon, 01 Mar 2010 09:22:57 GMT</pubDate>
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<title>The Legend of Edgar</title>
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<description>&lt;B&gt;Rik&lt;/B&gt;: Where was the bomb when it went off? Against the wall or somewhere else?</description>
<dc:creator>Rik</dc:creator>
<pubDate>Mon, 01 Mar 2010 09:18:27 GMT</pubDate>
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<title>The Legend of Edgar</title>
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<description>&lt;B&gt;David Harmon&lt;/B&gt;: It was my first time to that point, but... From the last save point, I'd gotten off the mine-cart loop at the upper right, and then gone upwards to find the undiggable wall.  Hah -- I just tried it again, and this time the segfault was immediate after the bomb detonation.  I could have sworn that last time I had the chance to walk past for a few seconds, but the crash-to-desktop kinda distracted me.  Trying the compiled-from-source version next....</description>
<dc:creator>David Harmon</dc:creator>
<pubDate>Mon, 01 Mar 2010 09:07:56 GMT</pubDate>
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<title>The Legend of Edgar</title>
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<description>&lt;B&gt;Rik&lt;/B&gt;: @David&lt;BR&gt;&lt;BR&gt;Can you tell me a bit more about the segfault? Had you just reloaded? What had happened just before it crashed?</description>
<dc:creator>Rik</dc:creator>
<pubDate>Mon, 01 Mar 2010 07:14:37 GMT</pubDate>
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<description>&lt;B&gt;David Harmon&lt;/B&gt;: First thoughts on 0.50, and particulaarly on the Fortress Mine:&lt;BR&gt;&lt;BR&gt;1) Those bright white webs are distracting in the otherwise-dim mines!&lt;BR&gt;&lt;BR&gt;2) In the first bat encounter, one of the bats got stuck in the lift shaft.&lt;BR&gt;&lt;BR&gt;3) After the boulder, and just after using a bomb, I hit a segfault as I was facing off against a red ant.  The last console message was: &amp;quot;Respawned at 3868.500000 2314.000000&amp;quot;, after the messages associated with my last reload.  This was the .deb package, installed with dpkg on Ubuntu 9.10.</description>
<dc:creator>David Harmon</dc:creator>
<pubDate>Mon, 01 Mar 2010 06:14:46 GMT</pubDate>
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