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19 Mar 2010

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Basic Series
1.01 - Opening a Window
1.02 - Graphics
1.03 - Sound
1.04 - Input and Movement
1.05 - Simple Shooter Pt. 1
1.06 - Simple Shooter Pt. 2
1.07 - Simple Shooter Pt. 3
1.08 - Sprites and Animation
1.09 - Starfields
1.10 - A Basic Game

Intermediate Series
2.01 - Displaying a Tile Based Map
2.02 - Scrolling a Tile Based Map
2.03 - A Tile Based Map Editor
2.04 - Tile Based Map Collision Detection
2.05 - Advanced Animation

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THE HONOUR OF THE KNIGHTS
The new Creative Commons Licensed
novel from Stephen J Sweeney

Visit the official website,
www.battleforthesolarsystem.com
to start reading online!

Buy Now! from Amazon.co.uk

Buy Now! from Book Depository

       
 
Bookmark and Share

 Introduction

When Edgar's father fails to return home after venturing out one dark and stormy night, Edgar fears the worst: he has been captured by the evil sorcerer who lives in a fortress beyond the forbidden swamp.

In The Legend of Edgar, you take on the role of Edgar as he ventures across the world, battling fearsome creatures and solving puzzles whilst trying to find and rescue his father.

 Updates

11th March 2010 - v0.52 is now available.

  • Fixed a bug with the Basement Boss

7th March 2010 - v0.51 is now available.

  • Added the missing Basement Boss
  • Fixed the broken translations in the Windows build
  • The repellent clouds can no longer be picked up when you reload a game
  • Fixed the crash in the Library when reading the book
  • The game no longer segfaults if it is installed incorrectly

23rd February 2010 - v0.50 is now available.

  • Added the 2nd Mine map, you can get to it via the Basement
  • Added a large number of translations from Google
  • Added support for Medals, you will need to register with Parallel Realities to use this feature
  • Changed the Ant Lion puzzle

30th January 2010 - v0.46 is now available.

  • Fixed / removed broken lift switches in the Village and Mines
  • Fixed a crash in the Mines
  • Fixed the robot on the 3rd floor of the Library
  • Fixed a potential crash when the whirlwinds steal your weapons
  • The Fire Shield objective cannot be accepted multiple times
  • Weapons can no longer be permanently lost in the water
  • Fixed the Fly Boss's death sequence
  • Saved games now store the currently selected inventory item

 Features

  • Platform game
  • Large levels with different environments
  • A variety of weapons
  • A persistant game world that can be travelled through
  • Boss Battles!
  • Lots of sound effects and music tracks
  • Joypad support with configurable controls
  • Configurable keyboard support

 Screenshots

Screenshot
Interacting with NPCs
Screenshot
A wide variety of enemies
Screenshot
Defending enemy attacks
Screenshot
Bosses

 Movies

The Forbidden Swamp

 Requirements

Screen Resolution: 640 x 480
Color Depth: 16 bit
Minimum Memory: Unknown
Harddrive: 25MBs
Controls: Keyboard

SDL
SDL Image
SDL Mixer
SDL TTF *
SDL Net
ZLib

  • - Freetype is required by SDL TTF

     Downloads

    Filename Version Release Platform Filesize Upload Date
    edgar-0.52-1.i386.deb0.52 1 Generic x86 Debian Package 13.60 MB11th March 2010
    edgar-0.52-1.i586.rpm0.52 1 Generic x86 RPM 13.60 MB11th March 2010
    edgar-0.52-1.installer.exe0.52 1 Windows 95/98/XP/Vista 17.25 MB11th March 2010
    edgar-0.52-1.tar.gz0.52 1 Source Tarball 14.10 MB11th March 2010

    Like our games and tutorials? Then help support us with a cash donation!

    Or maybe even purchase a copy of HONOUR OF THE KNIGHTS, if you like reading!

     Replay Files

    FilenamePlayerMapDateScoreTime

    Replay files only work with the same version of the game, you can run them by unzipping them and typing in
    edgar -playback <filename>

    You may record your own by using,
    edgar -record <filename>

     Upload Replay File

    You can use the form below to upload your replay file.
    Please ensure it is compressed. Either zip or gzip is fine.

    Name
    Replay File
      

     Comments (latest 25)

    David Harmon
    March 4th, 2010 at 01:48

    Segfaults: I realized that edgar segfaults on startup when run from my home directory, but not from the build directory. This is *after* a "make install".

     
    Harry
    March 4th, 2010 at 11:55

    v0.50, on the second Mine map:

    If you save with a cloud of Repellent on the screen, when you reload it is there permanently. You can even pick it up as an item (with no name).

     
    Rik
    March 4th, 2010 at 13:46

    Thanks for the cloud bug report

     
    marvn
    March 5th, 2010 at 17:36

    hi, in library after i obtain the fire shield howto, game crashes with Unknown Trigger Type "smoothie_colour"

    from console>
    Script is activating WEAPON_BOOK_TRIGGER
    Added new Objective: "Obtain 3 Gazer Eyes" with trigger " "
    Found an item in the inventory with name Gazer Eyeball
    Added Global Trigger "Gazer Eyeball" with count 3
    Added new Objective: "Obtain 1 Red Sludge Tentacle" with trigger " "
    Added Global Trigger "Sludge Tentacle" with count 1
    Added new Objective: "Find another shield" with trigger " "
    Added Global Trigger "Old Shield" with count 1
    Added new Objective: "Blend eyeballs and tentacle" with trigger "Smoothie Collected"
    Unknown Trigger Type "smoothie_colour"
    Script is activating WEAPON_BOOK_TRIGGER
    Added new Objective: "Obtain 3 Gazer Eyes" with trigger " "
    Found an item in the inventory with name Gazer Eyeball
    Added Global Trigger "Gazer Eyeball" with count 3
    Added new Objective: "Obtain 1 Red Sludge Tentacle" with trigger " "
    Added Global Trigger "Sludge Tentacle" with count 1
    Added new Objective: "Find another shield" with trigger " "
    Added Global Trigger "Old Shield" with count 1
    Added new Objective: "Blend eyeballs and tentacle" with trigger "Smoothie Collected"
    Unknown Trigger Type "smoothie_colour"
    Script is activating WEAPON_BOOK_TRIGGER
    Added new Objective: "Obtain 3 Gazer Eyes" with trigger " "
    Found an item in the inventory with name Gazer Eyeball
    Added Global Trigger "Gazer Eyeball" with count 3
    Added new Objective: "Obtain 1 Red Sludge Tentacle" with trigger " "
    Added Global Trigger "Sludge Tentacle" with count 1
    Added new Objective: "Find another shield" with trigger " "
    Added Global Trigger "Old Shield" with count 1
    Added new Objective: "Blend eyeballs and tentacle" with trigger "Smoothie Collected"
    Unknown Trigger Type "smoothie_colour"
    39887 frames in 686945 milliseconds (58.06 fps)
    Exiting

     
    marvn
    March 5th, 2010 at 17:37

    sorry, i pasted log 3 times

     
    Rik
    March 5th, 2010 at 18:04

    Thanks for the bug report Marvn, I'll have a look into it

     
    tim
    March 7th, 2010 at 23:39

    Are there any walk-though or hints/spoilers? I can't find the 6th log for the second crossing, or get past the giant ground scorpion/crab thing. thanks :-)

     
    Rik
    March 8th, 2010 at 07:59

    @tim

    To the left of the Ant Lion is a wall you can knock down, perhaps you can do something with what's behind the wall...

     
    Harry
    March 10th, 2010 at 12:43

    v0.51:
    If the armour boss's tongue hits the left hand side, it glitches onto the platforms and the player can't avoid dying.

    If I load my save from 0.50, made in the Fortress Mine, I am teleported out; but if I return to fight the armour boss, the yellow gem isn't attached to the boss - it stays in the cage.

     
    Rik
    March 10th, 2010 at 13:26

    Thanks for the report Harry, I'll fix this shortly

     
    marvn
    March 11th, 2010 at 17:24

    thanks for the library fix

    btw. can be the armor boss defeated in 0.51? i've striped him from armor 3 times and made him tackle the door back to yellow gem, but with no effect :/

     
    Rik
    March 11th, 2010 at 19:12

    There is currently a bug in the Armour Boss which means it can't be defeated, I'm going to fix this shortly

     
    David Harmon
    March 13th, 2010 at 00:43

    If 0.52 was supposed to be the fixed version, it isn't. After I took off its armor for the second time, "Patches" (I named your doggie :-) ) froze in place, with no exit. I still haven't figured out how to damage it, unless I'm supposed to somehow nail the tongue while it's out.

     
    Rik
    March 13th, 2010 at 12:12

    Have you checked the generator in the room?

     
    David Harmon
    March 13th, 2010 at 15:51

    It says it needs the yellow gem, which the boss still has. BTW, the multiple keypresses and waits needed to enter the fight are a bit annoying -- maybe you could merge them into the cutscene?

     
    David Harmon
    March 13th, 2010 at 15:56

    More specifics on the current bug: It's actually freezing at some random point during the fight. At that point, I can stand in front of it and knock off all its armor, but it won't go into the "charge".

     
    David Harmon
    March 13th, 2010 at 16:37

    Back to gameplay: beating on Patches while he's knocked out seems to have no effect (even health loss), and he comes back quickly. The hanging canister and its switch seem useless so far. (Possibly powered by the same generator?) (I do note there's a perch "on top of" the canister) The buzz-saw blades don't seem to do anything useful, unless I'm supposed to catch them in the canister somehow.

     
    marvn
    March 14th, 2010 at 12:49

    david: you have to get yellow gem from the boss while he's knocked out.

    btw. if i understand it right, the game ends (for now) after you make that yellow liquid using the blender?

     
    Rik
    March 14th, 2010 at 13:26

    That's correct, once you've created the yellow liquid you cannot progress any further (currently).

     
    pechenie
    March 15th, 2010 at 15:59

    Dammit!!! How to pass through the giant stone in the fortress mines? I think I'll break my spacebar soon!

     
    Rik
    March 15th, 2010 at 17:08

    Which wall are you referring to? What have you done so far?

     
    pechenie
    March 15th, 2010 at 17:30

    I can get only to "triple" wall and stone always smacking me there. Is there a trick or something, or I didn't run as fast as I should?

     
    Rik
    March 15th, 2010 at 23:18

    The is no trick to getting past the boulder, you just need to move quickly

    http://www.youtube.com/watch?v=kHZuJ19zjAo

     
    pechenie
    March 16th, 2010 at 04:09

    Thank you very much for the video, but there were no any new thing :) I tried all the evening long yesterday, but failed. And today in the morning, after watching your video, I just tried once and, voila!, passed it! Thank you :)

     
    David Harmon
    March 16th, 2010 at 13:32

    OK, got past Patches. Now going through the Fortress Mines again, and found a gameplay bug:

    After using the first "exit lift" switch, then going back to activate and go down the initially locked lift, you get to a downslope with bats. Unfortunately, those bats can become embedded in the floor at the base of the lift. As it turns out, you can still kill them there, but it's still buggy.

     

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