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Basic Series
1.01 - Opening a Window
1.02 - Graphics
1.03 - Sound
1.04 - Input and Movement
1.05 - Simple Shooter Pt. 1
1.06 - Simple Shooter Pt. 2
1.07 - Simple Shooter Pt. 3
1.08 - Sprites and Animation
1.09 - Starfields
1.10 - A Basic Game

Intermediate Series
2.01 - Displaying a Tile Based Map
2.02 - Scrolling a Tile Based Map
2.03 - A Tile Based Map Editor
2.04 - Tile Based Map Collision Detection
2.05 - Advanced Animation

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Making of TANX Squadron
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THE HONOUR OF THE KNIGHTS
The new Creative Commons Licensed
novel from Stephen J Sweeney

Visit the official website,
www.battleforthesolarsystem.com
to start reading online!

Buy Now! from Amazon.co.uk

Buy Now! from Book Depository

       
 
Bookmark and Share

 Introduction

When Edgar's father fails to return home after venturing out one dark and stormy night, Edgar fears the worst: he has been captured by the evil sorcerer who lives in a fortress beyond the forbidden swamp.

In The Legend of Edgar, you take on the role of Edgar as he ventures across the world, battling fearsome creatures and solving puzzles whilst trying to find and rescue his father.

 Updates

15th August 2010 - v0.67 is now available.

  • Fixed the Armadillo Spike Ball duplication bug
  • Fixed a problem with the Dice blocks in the laboratory
  • Finally added the Sewer Restricted Zone Key
  • Added the ability to disable the joystick via the commandline, see the manual for details

6th August 2010 - v0.66 is now available.

  • Starting the game with no sound and then enabling it no longer causes an error
  • The ice balls thrown by the Ice Tortoises no longer crash the game if they fall out of the map
  • Attempting to squash a little splitter when it's growing bigger no longer causes an error
  • Made the Dungeon easier
  • Fixed a problem with the antigravity fields
  • Added incremental backups of save files to protect against corruption

25th July 2010 - v0.65 is now available.

  • Added the next part of the story
  • Dying and then being stunned by a Centurion no longer leaves you immortal
  • Fixed a crash when creating the Fire Shield

29th June 2010 - v0.62 is now available.

  • Fixed a bug with the Golem
  • Fixed a bug with the Medals meaning that you could only earn 1 per session
  • The Large Green Book no longer attacks you if you move off screen
  • The slime covering the player now vanishes again after a moment
  • The red grubs no longer keep moving during their spin attack startup

 Features

  • Platform game
  • Large levels with different environments
  • A variety of weapons
  • A persistent game world that can be travelled through
  • Boss Battles!
  • Lots of sound effects and music tracks
  • Joypad support with configurable controls
  • Configurable keyboard support

 Screenshots

Screenshot
Interacting with NPCs
Screenshot
A wide variety of enemies
Screenshot
Puzzle solving
Screenshot
Bosses

 Movies

The Library

The Laboratory

The Forest Guardian

 Requirements

Screen Resolution: 640 x 480
Color Depth: 16 bit
Minimum Memory: Unknown
Harddrive: 25MBs
Controls: Keyboard

SDL
SDL Image
SDL Mixer
SDL TTF *
SDL Net
ZLib

  • - Freetype is required by SDL TTF

     Downloads

    Filename Version Release Platform Filesize Upload Date
    edgar-0.67-2.i686.deb0.67 2 Generic x86 Debian Package 18.90 MB16th August 2010
    edgar-0.67-2.i686.rpm0.67 2 Generic x86 RPM 18.90 MB16th August 2010
    edgar-0.67-2.installer.exe0.67 2 Windows 95/98/XP/Vista 21.24 MB16th August 2010
    edgar-0.67-2.tar.gz0.67 2 Source Tarball 18.85 MB16th August 2010
    edgar-0.67-2.x86_64.deb0.67 2 Generic x86 64bit Debian Package 18.96 MB16th August 2010
    edgar-0.67-2.x86_64.rpm0.67 2 Generic x86 64bit RPM 18.97 MB16th August 2010

    Like our games and tutorials? Then help support us with a cash donation!

    Or maybe even purchase a copy of HONOUR OF THE KNIGHTS, if you like reading!

     FAQ

    I'm stuck, is there a walkthrough?

    A basic work in progress walkthrough is available here

    The walkthrough doesn't tell me where the Forest Cell Key is

    The walkthrough only guides you through the basic game. The Forest Cell Key is for people wanting to find all the secrets. A 100% completion guide will be put up later.

    One of the maps reset itself! All the doors which were open have closed again

    This is a known bug unfortunately. Fortunately the game makes backups of all your saves, so you can recover an older save by going to ~/.parallelrealities/edgar and replacing your saveX with saveX.00X where X is the number of your save. The save IDs start at 0

     Comments (latest 25)

    phap
    August 20th, 2010 at 08:41

    For the 7 Health potions:

    Forbidden swamp, Sewer, Laboratory, Library, Fortress Mine, Armoury, The Dungeon.

     
    Mental Mouse
    August 20th, 2010 at 11:58

    Hmm, that Armoury one is in with the Lightning Sword, right? I'm still confused how I managed to mislay a couple, but I'll sort it out eventually. Today, though, I'll be out in the Big Blue Room, hiking.

     
    Mental Mouse
    August 20th, 2010 at 20:41

    Back from the hike... incidentally, that's 8 potions with the one from the Village.

     
    Mental Mouse
    August 20th, 2010 at 22:05

    What with the Sewer bug, it looks like I'll *have* to wait for the next version to retry my "perfect run".

    On the other hand, I had an interesting experience muffing the Cave ending... I killed the red slime, then went back down to kill the Queen Wasp. When I went back up, a horde of green slimes had accumulated. <i>Nowadays</i>, I'm good enough that I was eventually able to beat them, but it was pretty tough!

     
    phap
    August 21st, 2010 at 08:40

    Argg you're right! Why do I have on ly 7 then?

     
    Rik
    August 21st, 2010 at 09:04

    The sewer map bug should be fixed now, download the latest release again, you'll see it's marked as 0.67-2.

    By the way, I miscounted the secret tally. There are 18 secrets.

     
    Mental Mouse
    August 21st, 2010 at 12:23

    Yup, fixed. Thanks, Rik!

     
    Mental Mouse
    August 21st, 2010 at 13:59

    Heh, found the Sewer potion! That's definitely one of the ones I missed before. Not at all obvious....

     
    Mental Mouse
    August 21st, 2010 at 19:50

    Arrghh! Rik, did you change the Blob? The final stage seems MUCH tougher -- in particular, clearing the mini-reds barely makes a dent in the last heart!

     
    Mental Mouse
    August 22nd, 2010 at 01:56

    Odd bug... took me a while to be sure of it. When loading a game, sometimes Edgar comes out "stuck", with his sword and shield pointing in different directions. (Even when the game was saved with the pickaxe selected!) He can't turn back and forth, and at first can't move either. Jumping around a bit seems to unstick him, but the sword is still selected.

     
    Mental Mouse
    August 22nd, 2010 at 19:54

    Phap: Are you sure the Armory has a health potion? It wasn't where I thought, and I can't seem to find one there.

     
    phap
    August 23rd, 2010 at 08:51

    Well it's written in the source code, I'm almost sure that it was with the sword.

     
    Mental Mouse
    August 23rd, 2010 at 14:54

    phap: That's what I thought too, but I just went back and looked, and no dice, at least there. The sword itself was a "secret", which may have confused us. I'll poke around the level a bit more.

    Rik -- Bug roundup: Spike Ball drops (but not thrown spike balls, or repellent clouds) become permanent if you exit the level before they expire.

    Save/restore erratically disrespects the weapons selected on save (or fails to record them properly). Similarly, switching away from bow erratically fails -- in both cases, sometimes goes back to bow, sometimes either sword or shield alone. (This is happening too often to be mere carelessness on my part!) And sometimes Edgar just switched to bow on his own -- this may be connected to picking up arrows.

    Evil-Edgar fight: I reached 0 health while programming, but didn't get the game-over -- instead, Edgar just went back to his platform and stayed there, even when I went into the machine.
    Catacombs: the last big lift appears to have a background pillar running its entire height. ( :-) ) In the runup to the Catacomb cutscene/entrance, it looks like Armadillos can go up that first lift, but not back down, so they accumulate atop the platform behind it.

    I've got a pretty spectacular bug screenshot (I tried to send it to you) from when I accidentally hit continue well after defeating the Phoenix -- it looks like the sword and shield images have been displaced by the Phoenix and the Big Spider -- what didn't show is that when jumping around, Edgar himself was being replaced by a stretch of brown wall.

     
    Rik
    August 23rd, 2010 at 19:14

    @Mental Mouse

    When you encountered the sword and shield errors, were you playing on debug mode?

     
    Mental Mouse
    August 23rd, 2010 at 20:25

    No. I don't play debug mode unless I'm specifically looking for a stacktrace, or at least bug info.

     
    Mental Mouse
    August 25th, 2010 at 15:44

    Trying to list the secrets:

    Village: Jacob's health potion. Jacob's bigheart.
    Mine: Golem.
    Forest: King Grub.
    Cave: Queen Wasp.
    Swamp: health potion, Swamp Guardian.
    Sewer: Swamp Dweller.
    Fortress Basement: none
    Fortress Ground Floor: none.
    Laboratory: health potion.
    Library: health potion. Book of Monsters.
    Fortress Mine: health potion. Phoenix.
    Armoury: lightning sword.
    Catacombs: Amulet of Resurrection.
    Dungeon: Health potion.

    As you see, I've only got 16 there. The program says 17, Rik says 18.....

     
    phap
    August 27th, 2010 at 10:57

    Last version 0.67.2 stats says there's only 17 secrets...

     
    phap
    August 27th, 2010 at 13:35

    There's a potion in the sewer too, so that's make 17.

     
    Mental Mouse
    August 27th, 2010 at 15:48

    Oh, right. Well then, there's just the mystery 18th secret to worry about...

     
    ebik
    August 29th, 2010 at 20:37

    I tried to throw ice cubes on the new boss (v 0.67, Sewer dweller?) after "cleaning his water" with the pill. In some states the cubes fall through and expand in the water pushing the boss up or down. The boss seems to be stuck in that position then.

     
    Rik
    August 30th, 2010 at 09:04

    @ebik

    Thanks for the bug report. I'll see if I can reproduce this.

     
    ebik
    August 31st, 2010 at 00:57

    @mental mouse:
    Swamp guardian is not a secret. I think that killing Mataeus is as well as the book of monsters.
    (I was not sure so I checked it in the 'data' directory :-) )

     
    Mental Mouse
    August 31st, 2010 at 12:34

    Odd... I added Swamp Guardian after getting the "secret" message in the game!

     
    ebik
    August 31st, 2010 at 14:23

    Hmm, I get no "secret" message there (now 0.67), you have to pass the Swamp Guardian anyway, thus it can be hardly any "secret".

     
    phap
    September 1st, 2010 at 11:04

    looks like ebik is right, there's no secret for the boos swamp but one for mateus, so anyway the count is the same, we got our 17 secrets

     

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