When Edgar's father fails to return home after venturing out one dark and stormy night, Edgar fears
the worst: he has been captured by the evil sorcerer who lives in a fortress beyond the forbidden swamp.
In The Legend of Edgar, you take on the role of Edgar as he ventures across the world, battling fearsome
creatures and solving puzzles whilst trying to find and rescue his father.
Updates
11th March 2010 - v0.52 is now available.
Fixed a bug with the Basement Boss
7th March 2010 - v0.51 is now available.
Added the missing Basement Boss
Fixed the broken translations in the Windows build
The repellent clouds can no longer be picked up when you reload a game
Fixed the crash in the Library when reading the book
The game no longer segfaults if it is installed incorrectly
23rd February 2010 - v0.50 is now available.
Added the 2nd Mine map, you can get to it via the Basement
Added a large number of translations from Google
Added support for Medals, you will need to register with Parallel Realities to use this feature
Changed the Ant Lion puzzle
30th January 2010 - v0.46 is now available.
Fixed / removed broken lift switches in the Village and Mines
Fixed a crash in the Mines
Fixed the robot on the 3rd floor of the Library
Fixed a potential crash when the whirlwinds steal your weapons
The Fire Shield objective cannot be accepted multiple times
Weapons can no longer be permanently lost in the water
Fixed the Fly Boss's death sequence
Saved games now store the currently selected inventory item
Features
Platform game
Large levels with different environments
A variety of weapons
A persistant game world that can be travelled through
Boss Battles!
Lots of sound effects and music tracks
Joypad support with configurable controls
Configurable keyboard support
Screenshots
Interacting with NPCs
A wide variety of enemies
Defending enemy attacks
Bosses
Movies
The Forbidden Swamp
Requirements
Screen Resolution: 640 x 480
Color Depth: 16 bit
Minimum Memory: Unknown
Harddrive: 25MBs
Controls: Keyboard
Replay files only work with the same version of the game, you can run them by unzipping them and typing in edgar -playback <filename>
You may record your own by using, edgar -record <filename>
Upload Replay File
You can use the form below to upload your replay file.
Please ensure it is compressed. Either zip or gzip is fine.
Comments (latest 25)
David Harmon March 4th, 2010 at 01:48
Segfaults: I realized that edgar segfaults on startup when run from my home directory, but not from the build directory. This is *after* a "make install".
Harry March 4th, 2010 at 11:55
v0.50, on the second Mine map:
If you save with a cloud of Repellent on the screen, when you reload it is there permanently. You can even pick it up as an item (with no name).
hi, in library after i obtain the fire shield howto, game crashes with Unknown Trigger Type "smoothie_colour"
from console> Script is activating WEAPON_BOOK_TRIGGER Added new Objective: "Obtain 3 Gazer Eyes" with trigger " " Found an item in the inventory with name Gazer Eyeball Added Global Trigger "Gazer Eyeball" with count 3 Added new Objective: "Obtain 1 Red Sludge Tentacle" with trigger " " Added Global Trigger "Sludge Tentacle" with count 1 Added new Objective: "Find another shield" with trigger " " Added Global Trigger "Old Shield" with count 1 Added new Objective: "Blend eyeballs and tentacle" with trigger "Smoothie Collected" Unknown Trigger Type "smoothie_colour" Script is activating WEAPON_BOOK_TRIGGER Added new Objective: "Obtain 3 Gazer Eyes" with trigger " " Found an item in the inventory with name Gazer Eyeball Added Global Trigger "Gazer Eyeball" with count 3 Added new Objective: "Obtain 1 Red Sludge Tentacle" with trigger " " Added Global Trigger "Sludge Tentacle" with count 1 Added new Objective: "Find another shield" with trigger " " Added Global Trigger "Old Shield" with count 1 Added new Objective: "Blend eyeballs and tentacle" with trigger "Smoothie Collected" Unknown Trigger Type "smoothie_colour" Script is activating WEAPON_BOOK_TRIGGER Added new Objective: "Obtain 3 Gazer Eyes" with trigger " " Found an item in the inventory with name Gazer Eyeball Added Global Trigger "Gazer Eyeball" with count 3 Added new Objective: "Obtain 1 Red Sludge Tentacle" with trigger " " Added Global Trigger "Sludge Tentacle" with count 1 Added new Objective: "Find another shield" with trigger " " Added Global Trigger "Old Shield" with count 1 Added new Objective: "Blend eyeballs and tentacle" with trigger "Smoothie Collected" Unknown Trigger Type "smoothie_colour" 39887 frames in 686945 milliseconds (58.06 fps) Exiting
Are there any walk-though or hints/spoilers? I can't find the 6th log for the second crossing, or get past the giant ground scorpion/crab thing. thanks :-)
To the left of the Ant Lion is a wall you can knock down, perhaps you can do something with what's behind the wall...
Harry March 10th, 2010 at 12:43
v0.51: If the armour boss's tongue hits the left hand side, it glitches onto the platforms and the player can't avoid dying.
If I load my save from 0.50, made in the Fortress Mine, I am teleported out; but if I return to fight the armour boss, the yellow gem isn't attached to the boss - it stays in the cage.
Thanks for the report Harry, I'll fix this shortly
marvn March 11th, 2010 at 17:24
thanks for the library fix
btw. can be the armor boss defeated in 0.51? i've striped him from armor 3 times and made him tackle the door back to yellow gem, but with no effect :/
There is currently a bug in the Armour Boss which means it can't be defeated, I'm going to fix this shortly
David Harmon March 13th, 2010 at 00:43
If 0.52 was supposed to be the fixed version, it isn't. After I took off its armor for the second time, "Patches" (I named your doggie :-) ) froze in place, with no exit. I still haven't figured out how to damage it, unless I'm supposed to somehow nail the tongue while it's out.
It says it needs the yellow gem, which the boss still has. BTW, the multiple keypresses and waits needed to enter the fight are a bit annoying -- maybe you could merge them into the cutscene?
David Harmon March 13th, 2010 at 15:56
More specifics on the current bug: It's actually freezing at some random point during the fight. At that point, I can stand in front of it and knock off all its armor, but it won't go into the "charge".
David Harmon March 13th, 2010 at 16:37
Back to gameplay: beating on Patches while he's knocked out seems to have no effect (even health loss), and he comes back quickly. The hanging canister and its switch seem useless so far. (Possibly powered by the same generator?) (I do note there's a perch "on top of" the canister) The buzz-saw blades don't seem to do anything useful, unless I'm supposed to catch them in the canister somehow.
marvn March 14th, 2010 at 12:49
david: you have to get yellow gem from the boss while he's knocked out.
btw. if i understand it right, the game ends (for now) after you make that yellow liquid using the blender?
Thank you very much for the video, but there were no any new thing :) I tried all the evening long yesterday, but failed. And today in the morning, after watching your video, I just tried once and, voila!, passed it! Thank you :)
David Harmon March 16th, 2010 at 13:32
OK, got past Patches. Now going through the Fortress Mines again, and found a gameplay bug:
After using the first "exit lift" switch, then going back to activate and go down the initially locked lift, you get to a downslope with bats. Unfortunately, those bats can become embedded in the floor at the base of the lift. As it turns out, you can still kill them there, but it's still buggy.