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10 Mar 2010

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Overview and Comments

Basic Series
1.01 - Opening a Window
1.02 - Graphics
1.03 - Sound
1.04 - Input and Movement
1.05 - Simple Shooter Pt. 1
1.06 - Simple Shooter Pt. 2
1.07 - Simple Shooter Pt. 3
1.08 - Sprites and Animation
1.09 - Starfields
1.10 - A Basic Game

Intermediate Series
2.01 - Displaying a Tile Based Map
2.02 - Scrolling a Tile Based Map
2.03 - A Tile Based Map Editor
2.04 - Tile Based Map Collision Detection
2.05 - Advanced Animation

Articles

Making of TANX Squadron
Making of Starfighter
Making of Metal Blob Solid
Making of Blob And Conquer

Blob Wars Review #1
Blob Wars Review #2

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THE HONOUR OF THE KNIGHTS
The new Creative Commons Licensed
novel from Stephen J Sweeney

Visit the official website,
www.battleforthesolarsystem.com
to start reading online!

Buy Now! from Amazon.co.uk

Buy Now! from Book Depository

Blob Wars : Episode II

They're Ready. Will You Be?

 Introduction

With the apparent defeat of Galdov and the reclaiming of the Fire, Time, Space and Reality Crystals the Blobs' battle was only just beginning. Bob had rescued many Blobs and fought many battles, but now he had an ever bigger task ahead of him. The Blobs' homeworld is still littered with the alien forces and Bob once again makes it his task to lead the counter attack. But even without Galdov the aliens are still extremely well organised...

 News and Updates

Blob Wars : Blob and Conquer has been nominated for Reloaded's first Game Of The Year Awards 2009! Voting stage for these awards is now open and you can post in many topics as a guest. However, the voting process requires registration at Reloaded. This will allow you to take part in the voting as well as gaining access to boards not available to guests. So, please show your support for Blob And Conquer by heading over to Reloaded and voting for it!

Future maintenance and updates of this can now be found at the SourceForge project page,

http://sourceforge.net/projects/blobandconquer/

If you're interested in helping out, then help over there and lend your skills.

 Features

  • Explore and battle in full 3D environments
  • Use and aquire mutliple weapons (uzis, shotguns, grenades)
  • Fight familiar enemies - Assimilated Blobs, Eye Droids, Spider Blobs, Sentry Guns
  • Auto targetting enables you to maintain a lock on enemies whilst dodging around
  • Blob allies - Fight alongside buddies such as Teeka the Scout
  • Boss Battles
  • Minigame puzzles
  • Over 30 Missions

 Screenshots

Screenshot
Spider Blobs - Run Awaaaaay!!!
Screenshot
Defending the Blob's Homebase
Screenshot
Updated Sentry Gun models
Screenshot
Using the grappling hook
Screenshot
Boss Battle

 Movies

Mission 5 - Sewers

Biomech Tank (Beta)

Spider Blob Commander

 Requirements

Screen Resolution : Minimum 800 x 600 (up to 1280 x 1024 supported)
Processor         : Unknown
Color Depth       : 24 bit
Harddrive         : 40 MB
Graphics          : Hardware Accelerated 3D
Texture Memory    : Unknown (Tested on ATI Mobility Radeon 9700 - 128MB)
Controls          : Keyboard and Mouse / Joystick*

* - A dual analog stick joypad (eg - PS2 Dual Shock) is highly recommended

SDL
SDL Image
SDL Mixer
SDL TTF *
ZLib
OpenGL

* - Freetype is required by SDL TTF

 FAQ

How do I order Teeka (and other Blobs) to do things?

You can order other Blobs by using 7, 8, 9 and 0 on the keyboard.

7 : Follow - Follow you, fight, pick up items
8 : Wait - Stay were you are, fight
9 : Use - Use an item, such as a switch
0 : Retreat - Run to you, follow and don't fight

 Downloads

Filename Version Release Platform Filesize Upload Date
blobAndConquer-1.11-1.i386.deb1.11 1 Generic x86 Debian Package 37.90 MB16th November 2009
blobAndConquer-1.11-1.i586.rpm1.11 1 Generic x86 RPM 37.91 MB16th November 2009
blobAndConquer-1.11-1.tar.gz1.11 1 Source Tarball 37.64 MB16th November 2009

Like our games and tutorials? Then help support us with a cash donation!

Or maybe even purchase a copy of HONOUR OF THE KNIGHTS, if you like reading!

 Cheats

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 Comments (latest 5) - (Closed)

Steve
February 10th, 2010 at 22:03

Sam - I wrote the game.

 
sam
February 16th, 2010 at 07:41

oh

 
sam
February 17th, 2010 at 06:00

Steve-my game keeps shutting down every time i try to load a game,any suggestions?

 
Steve
February 17th, 2010 at 08:22

Did you compile your own version? Or did you use an binary (Deb / RPM) file?

You can try compiling your own version, using,

make DEV=1

to compile the game into development mode. This'll give you some debugging information about what's happening when the game is playing.

 
sam
February 17th, 2010 at 20:05

thanks

 

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