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Blob Wars : Episode IIThey're Ready. Will You Be?
Introduction With the apparent defeat of Galdov and the reclaiming of the Fire, Time, Space and Reality Crystals the Blobs' battle was only just beginning. Bob had rescued many Blobs and fought many battles, but now he had an ever bigger task ahead of him. The Blobs' homeworld is still littered with the alien forces and Bob once again makes it his task to lead the counter attack. But even without Galdov the aliens are still extremely well organised... News and Updates Blob Wars : Blob and Conquer has been nominated for Reloaded's first Game Of The Year Awards 2009! Voting stage for these awards is now open and you can post in many topics as a guest. However, the voting process requires registration at Reloaded. This will allow you to take part in the voting as well as gaining access to boards not available to guests. So, please show your support for Blob And Conquer by heading over to Reloaded and voting for it!Future maintenance and updates of this can now be found at the SourceForge project page, http://sourceforge.net/projects/blobandconquer/ If you're interested in helping out, then help over there and lend your skills. Features
Screenshots
Movies Mission 5 - Sewers Biomech Tank (Beta) Spider Blob Commander Requirements Screen Resolution : Minimum 800 x 600 (up to 1280 x 1024 supported) Processor : Unknown Color Depth : 24 bit Harddrive : 40 MB Graphics : Hardware Accelerated 3D Texture Memory : Unknown (Tested on ATI Mobility Radeon 9700 - 128MB) Controls : Keyboard and Mouse / Joystick* * - A dual analog stick joypad (eg - PS2 Dual Shock) is highly recommended
SDL * - Freetype is required by SDL TTF Review Linux Plus DVD (Polish edition) - Blob Wars: Episode II review This article, written by Maciej Mroziński, was published in the 07.2010 issue of the magazine.
Linux Plus DVD (Polish edition) - Author Interview This article, written by Maciej Mroziński, was published in the 07.2010 issue of the magazine.
FAQ Where's the Windows version? Why won't you provide one? There is no Windows version because we are unable to get one to compile. If you're a Windows expert and have successfully compiled the game, please let us know and we'll gladly host it. How do I order Teeka (and other Blobs) to do things? You can order other Blobs by using 7, 8, 9 and 0 on the keyboard.
7 : Follow - Follow you, fight, pick up items Downloads
Like our games and tutorials? Then help support us with a cash donation! Cheats Comments for Blob And Conquer (353) Rob September 29th, 2008 at 08:06 We need a Windows port! Steve September 29th, 2008 at 08:22 If you're able to find someone who can build it, then we'll be happy to host it. Dane October 3rd, 2008 at 15:08 I've downloaded and compiled the game; it looks very cool! I do have a problem, however. I'm using a Logitech Dual Action gamepad on Ubuntu 8.04.1 (64-bit), and while it detects the controller fine, it has the third and fourth axis (the right-hand joystick) reversed. This is really a problem for me because it means that I can't control the camera angles in a coherent way. More specifically, starting the axis count at 0, axis 2 should be left and right, and axis 3 should be up and down. In the game, these are reversed. The gamepad functions well in other games, and I'd really love to get it working in Blob and Conquer. Any suggestions? Thanks. Steve October 3rd, 2008 at 15:39 With a Playstation controller plugged in via a USB adapter, the controller axis reported axis 2 and 3 as being the wrong way around. I assumed that this was just an absurdity of either the way SDL was handling it or the way in which joypads reported their axis. Sounds like its the joypads now. Dane October 3rd, 2008 at 17:16 Thanks! Worked like a charm. Would it be possible to email me if/when a new/fixed version comes out? dmutters @T gmail .DOT com (spam resistant spelling, I hope...). Great game! Alejandro Sanchez Bastida October 3rd, 2008 at 18:22 Thanks for your effort. Metal blob solid was one of my favourite games. Jan October 31st, 2008 at 19:10 This doesn't seem to work for - on a AMD64, Ubuntu 7. The source builds without problems, but when I run it, I just get a huge window about twice as big as the actual desktop, and the the xterm I sterted it in shows lines like: Steve November 1st, 2008 at 08:01 A bug is causing the game to default to 1920x1200 instead of 800x600 when the game is first run. Gary J Hoey November 3rd, 2008 at 10:52 when i try to install the game it finishes but theres no link to it in any of the menus and i cant find the programs folder or files Steve November 3rd, 2008 at 11:03 The menu entries can vary from distro to distro, so it might not always show up. To run the game simply open up a console and type, Wertigon November 3rd, 2008 at 18:30 Hmm, think this could be ported to the Pandora? http://openpandora.org Padster November 6th, 2008 at 22:27 it is laggy in the 1st level for me, but fine in the training. and in the one room in the training i noticed that if you move the camera out of the walls (i think the first one with the clear walls) it zooms out to a view of the room, outside. it's kind of hard to explain, but is that a bug? it doesn't do that on the second room like that. Steve November 7th, 2008 at 09:28 No, it's not a bug, it's just the way the game engine works. It's not the best ever, as you could imagine. The first level is slower than training because there are enemies around they are using up processing time. Padster November 8th, 2008 at 14:12 ok, but will all the levels be slow? and why in the training, when there is enemies, that shoot (at the end) is it not slow? Fabien November 9th, 2008 at 00:56 Hello !! Steve November 10th, 2008 at 10:06 Sorry, no. Save games are not compatible between 32 and 64 bit versions, prior to version 1.02. Before then saves were binary, so they can't be [easily] transferred. Rolandixor November 15th, 2008 at 20:15 seems to be a problem where (in a timed level, forgot level number), the game randomly crashes and won't let me leave. Further more, that particular level is unfair in that there is no apparent way out. After pushing boxes, what is supposed to happen? Steve November 15th, 2008 at 23:10 I guess you're referring to Mission 11 (Biomech Supply Rear Exit). That level was prone to crashes prior to v1.02, so make sure you have the latest version. Also, when pushing the blocks you need to make sure they land on the pressure plates in the water, which is the point of pushing them off. After that the way out will be clear. H. Ibrahim Gungor November 16th, 2008 at 11:40 Hello, Steve November 18th, 2008 at 09:49 For fullscreen you can either press F10 or select it from the Options menu. Jeremie November 27th, 2008 at 22:08 Hello everyone =) Lucas Vella December 13th, 2008 at 23:19 Man! I loved the first game, Metal Blob Solid! I finished it saving all possible Blobs. Now I discover there is a sequel, I can't wait to play! Rolandixor December 18th, 2008 at 18:31 cheats don't work! MCMic December 22nd, 2008 at 21:10 Hey, is it possible to translate this game? I wish start a french traduction of the text of the history mode. Matthew December 23rd, 2008 at 05:54 Has anyone compiled it for windows? Steve December 23rd, 2008 at 09:22 - Not sure if there are any Windows builds. If so, someone let us know and we'll post it. Blob-Gamer December 26th, 2008 at 01:33 I need help, I can't find the "Service tunnel security Keycard" on the Biomech Tower level 28. Can someone help me with this? I also can't find a place to use the second C4, Can someone Blob-Gamer December 26th, 2008 at 01:59 Is there any cheat mode for version 0.96? If so please let me know! Blob-Gamer December 26th, 2008 at 22:30 Can you combine the programs beetween the first and second programs? Steve December 27th, 2008 at 08:57 - I'm not sure what you mean about combining the programs - They are separate games with different design architectures and code bases. Patrick December 27th, 2008 at 15:14 Very good games, it's very funny to play. Patrick December 27th, 2008 at 17:13 Enemy Base 2 Courtyard Steve December 27th, 2008 at 22:06 You have to destroy each of the four generators in the towers. Once you've destroyed those, the hacker blob will teleport in automatically. Matthew December 28th, 2008 at 03:43 well, the reason i ask is that there's a makefile.windows in there. but i don't know how to compile it from windows and don't really have much access to anything else. Patrick December 28th, 2008 at 09:13 i did it, but the hacker blob didn't come Steve December 28th, 2008 at 15:29 Patrick - Just tried it and it should work fine. Try using the RESTART LEVEL option and giving it another go. Blob-gamer December 29th, 2008 at 20:36 What I mean by combining the programs together is taking both programs and setting them up so that after you deal with getting through the first game it sets you up on the second game and being able to save on the first game. Blob-Gamer December 29th, 2008 at 20:49 Ooookaay..... i am on the biomech tower perimeter and if you mean the gate after you get by the third checkpoint i've tryed to use the C4 on that gate. If you say to restart the level, I've already tryed that twice. I am on version 0.96 on a version of fedora that is not being supported. Also I have this problem that unless I put the screen resolution up to the highest one or set it to windowed it will stay at that resolution when i quit the game. it acts as if I've zoomed in but cant zoom out. If you say that i have to set my screen resolution to the highest that makes the game less playable. if you can find a different answer for me, please respond! Blob-Gamer December 30th, 2008 at 00:09 Hey Patrick to teleport Anderson (the hacker) in after dealing with the shield generators in the corners of the upper level in the enemy base 2 courtyard, watch the cutscene. Do not skip it watch it and Anderson will teleport in. I know it from experience, believe me. SeSe December 30th, 2008 at 13:03 Hello everybody, i have a problem, after defeat the spider blob commander (mission 16) i have not idea what i have to do, nothing happen the back door is locked, someone can help me!! Steve December 30th, 2008 at 13:52 How many times has this happened? What version of the game are you on? Did you dump the Commander into the lava pits three times? Steve December 30th, 2008 at 13:54 Blob-Gamer: the C4 is meant to be used in two places - Just outside the observation tower so you can get around the sealed gate and also to access the maintenance tunnel at the very end. Blob-Gamer December 31st, 2008 at 05:27 Yeah...But how do I get to the Service tunnel keycard? Could you give me specific instructions on how to get to where to use the second C4 starting from the third checkpoint? and How do you get to the three Spider blobs after the fourth checkpoint? Steve December 31st, 2008 at 09:04 Blob-Gamer: The version of the game that you're playing is 8 releases out of date, you need to upgrade to v1.04. Could you download the RPM or Deb file and use that one instead, since lesser versions have issues such as missing items, etc. that you are facing. Blob-Gamer December 31st, 2008 at 17:34 Yeah about the missing items... Is the bay checkpoint keycard in the biomech storage facility outskirts supposed to be missing so that its more of a challenge? and in the same level i found a way to get Sylvester without getting the teleporter keycard. You go up the ramp with Teeka press Retreat and jump to the corner of the platform. As soon as teeka gets to the corner press Wait and then jump on teeka and use him to get up. Matthew January 1st, 2009 at 21:03 Running the game for the first time, I'm getting a segmentation fault when exiting training. The last terminal outputs read: Steve January 1st, 2009 at 22:53 Which version of the game are you using? Did you compile from source? Steve January 1st, 2009 at 22:54 Does it crash when you are playing the actual game too (i.e. - New Game)? Matthew January 2nd, 2009 at 00:49 I'm using 1.04, precompiled, from the debian package on your site. Steve January 2nd, 2009 at 08:55 Certainly looks like an SDL sound issue. Do you hear sound and music in the game? It could be that the game is attempting to stop playing a channel that isn't running (although, that's usually never an issue). Blob-Gamer January 2nd, 2009 at 19:15 Steve, the Download files you were talking about... Are they update files? Steve January 2nd, 2009 at 19:23 If you mean, are they patches, then, no. They are the latest version of the game (v1.04 right now). Blob-Gamer January 2nd, 2009 at 23:05 Okay thank you Steve and I don't mean patches. Blob-Gamer January 3rd, 2009 at 05:38 Three things; 1, Is blob and conquer version 1.04 on Fedora 10? 2,Exactly How many levels are there? and what are there names? I know the names of the first through twenty-eighth levels, 1 Cherry Fields*, 2 Inner cave Network Part 5, 3 Biomech Outpost, 4 Biomech Waste disposal, 5 Sewers, 6 Flooded Tunnel 4, 7 Blob home base Outskirts, 8 Boss level 1 Eye droid Commander, 9 Biomech Storage Facility Outskirts, 10 Biomech Storage Facility, 11 Biomech Storage Facility Rear Exit, 12 Boss Level 2 Biotank 3.0 Beta, 13 Enemy Base 2 Outskirts, 14 Enemy Base 2 Courtyard, 15 Enemy Base 2 Interior, 16 Boss Level 3 Spider Blob Commander, 17 Ancient Tomb 5 Outskirts, 18 Ancient Tomb 5, 19 Life crystal shrine, 20 Boss level 4 Galdov 1, 21 unknown, 22 Flooded Tunnel 2, 23 Boss level 5 Galdov 2, 24 Biomech Assimilator Outskirts, 25 Biomech Assimilalator+, 26 Biomech Assimilator Storage Yard, 27 Boss level 6 Frost and Flame?*, 28 Biomech Tower Perimeter, and I'm guessing that level 29 is The Biomech tower Maintenance Tunnel. and 3 Are there any update files to download? Steve January 3rd, 2009 at 08:51 I have no idea if version 1.04 is on Fedora 10, but if not then you have a choice: either download and install the 1.04 RPM or build it from source and install. The game contains 31 missions. SeSe January 3rd, 2009 at 17:35 I have the latest version 1.04, i do that several times, and always he's coming out, i bit him 6 or 7 times, i also locked into the lava pit or into the weapon room and nothing, after all the last time just work, so i don't know what's wrong, thanks anyway!! right now I'm in the mission 26!! by the way i have 8.10 ubuntu version. SeSe January 4th, 2009 at 13:57 I have a new problem i'm in the mission 27 i kill Blaze and Froze but when i kill Galdov the game is closed, do you have some idea? that's happening several times!!! Steve January 4th, 2009 at 15:07 That's a bug - Galdov is not supposed to be there, except in the cutscene! Blob-Gamer January 4th, 2009 at 21:55 Wow.......galdov with blaze and frost.....wow SeSe January 6th, 2009 at 13:00 Well, i'm just finishing the game (i almost cried) "GREAT JOB" i love that game, thanks to all of Parallel Realities team, right now i can go back to work (lol) thanks again !!! Somebody January 12th, 2009 at 12:41 Could You make some ebuild-s for all Yours greats Games for Gentoo / Portage too? Thanks in advance. Blob-Gamer January 12th, 2009 at 20:45 Can you create Update download files? Blob-Gamer January 14th, 2009 at 20:13 Yeah, it really is a great game! I agree on your opinion SeSe! Blob-Gamer January 15th, 2009 at 21:09 Steve, Ruffn3ck January 17th, 2009 at 14:51 Is there a way of getting the reset button to work in options?, i'm running B&C 1.05, PCLinux 2007. Ruffn3ck January 18th, 2009 at 01:58 Well i have got as far as Enemy base 2 courtyard,i've destroyed 3 generators,but i can't get the fourth key,it looks like it is stuck under the ramp on the central block where the lift is,i keep getting knocked out of the way by the plasma guns that are there, any ideas? i've tried restarting from another level thinking it might be different but no chance,tried with/without the cheat still the same, could it be a bug? Steve January 18th, 2009 at 21:59 Ruffn3ck - To clear an option, click on it and then press BACKSPACE. This will delete the aligned control. Ruffn3ck January 18th, 2009 at 22:15 Thanks Steve, Got the other problem sorted,don't know how but it's done. Ruffn3ck January 18th, 2009 at 22:19 Could the name be altered so it don't link to my e-mail,made a mistake when doing my first post. Collebrig January 20th, 2009 at 23:35 Man, I remember playing metal blob solid 2 years ago, I haven't been able to play since... But I haven't looked at this site since forever so I didn't know now there is a windows version. But this... I'm downloading it and I got my fedora disks ready so welcome back, old times! Uh-huh! mithodin January 21st, 2009 at 16:23 Heya, great game! I really enjoy it. Steve January 21st, 2009 at 16:26 * At the start grab the C4 directly behind you. ruffn3ck January 24th, 2009 at 20:12 Thanks Steve for disabling the link. Blob-Gamer January 24th, 2009 at 22:47 mithodin, the second round of lasers that Galdov shoots at you will be somewhere between 5 to 10 shots. This is just a warning. Blob-Gamer January 28th, 2009 at 03:33 Is there any option to do Network co-ap? If you're wondering what I mean, The host plays as bob and the person who joined is Teeka. And is there any way to go back to one of the previous levels without having to restart the whole game? Steve January 28th, 2009 at 08:05 No, there is no co-op or network play of any kind, and there are no plans to implement it either. Justin February 1st, 2009 at 04:15 I can not run blob and conquer even when using the terminal. I am also having trouble with the graphics running smoothly. It starts out as a still image then jumps to another still about every 4 sec. How do I fix these problems? Steve February 1st, 2009 at 08:27 Have you got OpenGL enabled? What's the output of commands such as glxinfo? You should see a line saying, Direct Rendering: Yes. If not, then you do not have hardware accelerated OpenGL enabled. Justin February 2nd, 2009 at 17:33 How do I find OpenGL to enable it? I have ubuntu8.04 with a nvdia e-GeForce 7300 GT. I think the bad 3D graphics has to do with not having the right Graphics driver for blob wars but I was not able to get any driver to work before the game stoped running. I have even tried reinstalling it. Thanks for your help. Steve February 2nd, 2009 at 17:39 It should be fairly straight forward to enable the nVidia driver on Ubuntu. The best thing to do is follow the guide here, Jay February 6th, 2009 at 15:10 great game, helps killing many hours;) a little proposal - when bob is near a wall and you try to position the cam between him and the wall it rotates too fast so i think that cam's angular speed should always remain the same. it looked to me like a bug until i understood why sometimes the cam moves so fast and so close to bob. everything else is just fine! great game. Steve February 7th, 2009 at 08:51 The camera was always an area of great contention whilst making the game; cameras in 3rd person games always are, even in the commercial endeavour. The camera we've got represents the best we were able to make it, sadly. Dr Sketch February 13th, 2009 at 03:56 Any chance of getting a 64-bit deb released? I'm afraid to admit that I'm pretty stupid when it comes to compiling myself, I have a 50/50 shot of actually getting things to work. :) Steve February 13th, 2009 at 08:38 Hmmm, I'm not too sure what it would require either. I'm guessing it's not as simple as downloading the source on a 64-bit machine and running "make"..? kawk February 13th, 2009 at 17:16 I love the game, Metal Blob Solid was my favourite game for a few months, though I have bad luck with all Parallel Realities games (they all segfault at one point or another). Blob and Conquer segfaults on the "Supply base -- rear exit" part. I'm downloading v1.05 now, (last version I tried was v0.95, things may have changed, though I'm not hopeful) and I'll create a 64-bit .DEB for you if you like (running Debian Sid, amd64). Winter Knight February 21st, 2009 at 07:32 Hello. I am downloading Blob and Conquer right now. I saw a few things above that I felt I should respond too. One, if the axes on your joypad are reversed, it is not a problem with SDL or your joypad, or your joypad drivers. There are infinite possible joystick designs, and numbering the axes is generally pretty arbitrary. It is common to start a game, and find that the default axes do not work well with your joystick. This is why it is necessary for every game to provide a method to configure your joystick. Additionally, neither Linux nor SDL has a standard method to globally configure a joystick, and even if they did, it would only be able to do so much. Steve February 23rd, 2009 at 11:58 I was only able to get so far with Blob And Conquer cross compiling on Windows. Linking and includes were the major blockers on creating a Windows binary from my own perspective. Stuart February 27th, 2009 at 00:50 I would like to compile the game on windows, but the "make" command isn't working. Can you tell me whats going on? Steve February 27th, 2009 at 08:15 No, the Windows make file does not correctly. I was only able to get so far with the compilation. I provided it in case any one else was able to better tweak it and the code to get the game to compile under Windows. ruffn3ck March 23rd, 2009 at 20:19 Hi, Steve March 23rd, 2009 at 21:07 I don't recognize the errors and warnings. Must be a new version of GCC. What distro did you upgrade to? ruffn3ck March 23rd, 2009 at 23:58 Hi Steve, Steve March 24th, 2009 at 08:08 Hmmmmmmmmm, well sadly I have no idea about what might be happening with the Windows version. The game was only tested on a couple of laptops running Windows XP. It could be a number of things: the graphics card, DirectX, the way OpenGL is handled. A Windows development expert will be needed to sort that one out, unfortunately. ruffn3ck March 24th, 2009 at 08:50 That's no problem, after all it's only just been done, respect to the the guy who took on the project. Rob March 24th, 2009 at 20:29 The same Rob from top... Rob March 24th, 2009 at 20:31 Oh, and gamepad issues on the current release (via Ubuntu 8.10). The gamepad, after calibration, makes the camera constantly turn right. Deadzone is normal; sticks are in middle. What's the problem? Steve March 25th, 2009 at 10:26 Does it still happen if you move the deadzone bar all the way to the right? Padster April 4th, 2009 at 13:56 my friend tried the windows version and said that "the camera spins non-stop in a clockwise motion". Steve April 4th, 2009 at 14:38 If you have an analogue joystick plugged in then you'll either have to remove it or disable it. That should fix the issue. Either that or move the sticks on the joystick. Stuart April 5th, 2009 at 19:23 Windows at last! WhiteKIBA April 6th, 2009 at 02:39 I am using Windows 7 Ultimate Beta and the Game runs without any Errors. The Game also Runs in SLI Mode. J. Corbal April 7th, 2009 at 04:41 A great plot, good pace throughout the game and an impressive grand finale. Kicer April 18th, 2009 at 07:37 Hi! Steve April 18th, 2009 at 09:17 Sounds like you're actually on Enemy Base 2 Outskirts. Have you used the C4 in the left room? Kicer April 18th, 2009 at 18:06 yeah i meant Enemy Base 2 Outskirts ;) i was sure i had checked all the walls ;) but luckely i was wrong, thx ;) Stuart April 18th, 2009 at 19:56 I think that the F3 cheat should be in the game, and where are the medical supplies in mission seven? Stuart April 19th, 2009 at 01:11 I am on level ten with the windows port, but I just noticed a bug. The bombs on the last bomb spot are already there, but arn't in the correct position. I tell Arnold to get to work, but nothing happens. In case of more bugs, I highly recomend that the auto-complete level cheat be added. Steve April 19th, 2009 at 08:59 @Stuart - What do you mean, they aren't in the correct position? Is the game refusing to acknowledge that the bombs have been placed? Stuart April 19th, 2009 at 21:07 Never mind. I just realized that it wasn't refusing, and that I just missed a bomb spot. Victor April 20th, 2009 at 17:34 How can i compile this game in my ubuntu 8.10 x64? Steve April 20th, 2009 at 17:55 Do you have any experience of compiling software? You need sdl-image, sdl-mixer, sdl-ttf, opengl and glut. If you don't know how to compile software then you'll need to ask on a dedicated web forum I'm afraid. Stuart April 25th, 2009 at 18:27 I created a Blob Wars wiki, but I need your help to get it online. The wiki is found at http://blobwars.wikia.com/wiki/Blob_Wars_Wiki. Steve April 25th, 2009 at 18:33 The blue gem can be found in the water on the right hand side of the tomb entrance. You'll need to swim down to get it. Stuart April 26th, 2009 at 22:43 I am on level 20, but after following the instructions above, I can't seem to kill him. Stuart April 27th, 2009 at 04:28 You must put the F3 cheat into the game. I crying because I can't find the very last teletag in the Bio-mech Assimilator. :-( Steve April 27th, 2009 at 07:43 @Stuart - Download the sources and enable the cheat if you need it so much then. Stuart April 29th, 2009 at 04:33 Do you mean that it's in the code, but not on the cheat menu? If so, what other cheats are not on the menu? Steve April 29th, 2009 at 08:04 @Stuart - Yes, that's right. If you're interested to see what else is in the code, then you might want to download the sources and study them. blob gamer June 3rd, 2009 at 09:30 I'm on the mission called ENEMY BASE COURTYARD 2, I can't find the last MIA... BLoB626 June 6th, 2009 at 21:29 hi im running it on windows xp and all it does when i run it is display a screen that says "this game contains scenes of explict violence and gore*" this screen stays for about 5 seconds then closes. nothing else happens. Steve June 7th, 2009 at 23:19 @BLoB626 - There should be a couple of files in the Blob And Conquer folder: stderr.txt and stdout.txt. They should (with any luck) be able to provide a little more information as to what occurred. BLoB626 June 8th, 2009 at 09:47 Both stderr and stout are empty Steve June 8th, 2009 at 15:26 To be honest, I'm not sure. The game was never extensively tested across Windows, so it may be that there are some software / hardware conflicts. mkkot June 9th, 2009 at 12:15 Unfortunately game segfaults when I try to open Training or New game: Steve June 9th, 2009 at 12:21 mkkot, can you provide a backtrace? If there isn't one then you'll need to compile the source to get a binary with the debugging symbols. I don't have a 64 bit CPU to test with. mkkot June 9th, 2009 at 18:27 @Steve Blob man June 9th, 2009 at 20:20 I download the installer for blob wars blob and conquer then try installing it but then it says the download inst completed but it is! Whats Wrong? Blob man June 9th, 2009 at 22:44 nevermind my brother fixed it he found out something was canceling it Blob man June 9th, 2009 at 22:45 oh yeah um on waste disposal how do you tell teeka to use the other switch when you use one? Blob man June 10th, 2009 at 16:17 Thanks! with that tip I'm already at the 2nd enemy base! but... there's a problem. i got in hacked door to exit but it said i hadn't gotten all enemies! I looked around found no enemies and it still said that so i think its a bug. (P.S. I'm in the courtyard!) Can you tell me something that might help? Mr. Blob June 10th, 2009 at 19:02 I found a bug in the 5th level. When you get to the switch room after crossing the 4 platforms, if you walk in the right place, you fall through the floor. (I was using windows, and as you said, it may be buggy and it will act differently then on different systems) Blob man June 10th, 2009 at 22:42 oh yeah uh how do i replay levels? Steve June 11th, 2009 at 08:01 If you press escape during gameplay there is an option to restart the level. Blob man June 11th, 2009 at 17:37 WOW last boss HARD! how do I hurt him? (i don't wanna reveal his name to everyone so its still a secret!) I really need help hurting him second and third time! Can you help? Marach June 11th, 2009 at 18:01 Hello Marach June 11th, 2009 at 18:04 I found a bug in that spiral room i'm talking above: where the spiral connects with floor, walking in a connection can get you stuck (yes, it did :-/ ). Steve June 11th, 2009 at 19:16 @Marach - The texturing issue might be caused by a lack of available memory on your graphics card. Do you have stuff like Compiz, etc. running? Steve June 11th, 2009 at 19:17 @Blob Man - You need to C4 Galdov 3 times to defeat him - The first time when you have shot him down and he is smoking, and the other two times when he is re-materializing in the centre plane. Marach June 11th, 2009 at 20:09 No Compiz Fusion and NVidia 5200 FX with 128 MB RAM should be enough. Steve June 11th, 2009 at 20:43 Hmmmmm, not sure what could be causing that, in that case. The only time I ever saw it happen was when I was running all kinds of other OpenGL and 3D stuff that was using up the memory on the card. Marach June 12th, 2009 at 07:39 I looked at the movie above and everything other is fine, but in game I have no music or sounds... I checked everything. Steve June 12th, 2009 at 08:02 I'm not sure what you mean by "spiral room" - could you give me the name of the level and/or post a screenshot? Marach June 13th, 2009 at 07:51 I said before it's in level Flooded Tunnel 1, after collecting a first exit keycard. Steve June 13th, 2009 at 08:23 There are three switches in that room - You need to put a block on one, get Teeka to stand on another, and yourself on the last. Marach June 13th, 2009 at 08:37 But it's almost impossible to make Teeka jump... Only thing I can do is to kill him and quickly go away until he spawns next to me. mkkot June 13th, 2009 at 12:26 Hello, have you forgotten about my segmentation fault? Steve June 13th, 2009 at 12:52 @mkkot - When you type "where" in gdb, what do you get? That will help a little more. Also, does this happen when you try and start the game, or only when you try and start the training? Atte June 16th, 2009 at 13:26 Hi I have the exact same problem as mkkot also on arch linux here. Steve June 16th, 2009 at 18:26 What architecture are you running on? It looks like the game is segfaulting when it is trying to read a line from the BSP. mkkot June 19th, 2009 at 22:31 Hey, sorry for my "laggy answers" but it's hot time of exams here ;] Atte June 23rd, 2009 at 10:00 I inserted the two printf statements, and now this (actually a lot more, but this is the last part) is printed at segfault ("new game"): Steve June 23rd, 2009 at 11:36 Well, my first thoughts is that it is reading a NULL line and trying to do something with that. I'll have a play around with the code later and see what I can come up with. If that's the issue, then [hopefully] it should be an easy fix. Atte June 23rd, 2009 at 15:49 Great, looking forwards to hearing what you come up with! Steve June 23rd, 2009 at 19:57 The following might help, but I'm not sure - the segfault doesn't occur on Kubuntu 9.04. Atte June 23rd, 2009 at 22:03 Thanks, now the segfault is gone, and I've spend 5 mins playing the game without problems. Thanks for looking into this. Steve June 23rd, 2009 at 22:15 1) Sorry, but you can't change the directions Atte June 23rd, 2009 at 23:13 Thanks BlockFin June 24th, 2009 at 16:58 Hi. I love this game, but have found some bugs. Running blobAndConquer 1.05 on an Athon TBird 1.4, 512 MB RAM, Nvidia FX 5200, on Gentoo with 2.6.28 kernel. Steve June 24th, 2009 at 20:06 @BlockFin - Hmmmmmmmm, could you email me your save file? Address it to, Steve June 24th, 2009 at 20:08 You can find the files in ~/.parallelrealities/blobAndConquer by default. Just zip up the directory and attach it to the email. BlockFin June 24th, 2009 at 21:41 Heh, I emailed you the "savedata" before looking at your second posting. Do you still want the entire directory, or will just the one file do? Steve June 25th, 2009 at 08:08 @BlockFin - Do all the save games crash for you? Is it one particular one? Is it every time or just every now and again? I've loaded all of them and they all do so fine... :| Steve June 25th, 2009 at 08:24 Ah! I see - it looks like it crashes if you restart a level which holding an item. I'll see what I can do about that. Shouldn't be too difficult to fix (touch wood). mkkot June 25th, 2009 at 11:18 Hello again! I checked your patch and seems it works. This game still needs some polishing (for example you can hear when background music repeats itself in first mission) but all goes in right direction since I tried it last time. Keep on good work and don't forget to give a tip when translators should start their work :] Steve June 25th, 2009 at 12:04 I'm not actually working on the game any more, so translators can start at any time they want; only doing bug fixes. I've turned my attention to writing books now. Lucas June 26th, 2009 at 16:43 Heya, Steve June 26th, 2009 at 16:52 It's easy to use. Run as, Lucas June 26th, 2009 at 17:03 (gdb) where Lucas June 26th, 2009 at 17:18 I just found out that the problem just occurs when I mute the music ^^ seems to be a problem in sdl_mixer anyways, huh? Steve June 29th, 2009 at 08:24 It seems that SDL throws up problems like this from time to time - either that or something have gone wrong in the code which is impacting SDL. Blob man July 6th, 2009 at 15:20 I'm so stuck now when i defeat galdov outside the temple game crashes but now with the new version it might be fixed mkkot July 12th, 2009 at 22:54 You have some typos in the game: mkkot July 12th, 2009 at 23:25 Okay, seems I have no idea how to use my translated .po file :> Steve July 13th, 2009 at 08:19 You were almost right. The locale messages have to go to, mkkot July 13th, 2009 at 19:17 Thanks, now works. I hope the rest of text files to translate don't need to be put in some strange places? Steve July 13th, 2009 at 22:08 The latest version of Metal Blob Solid should have the correct font support. mkkot July 14th, 2009 at 10:58 I didn't say it has incorrect font support. I said that fonts you have used don't have support for national characters. They must be changed on some which have, or translating this game into any language apart of American English is pointless ;] Steve July 14th, 2009 at 12:15 No, I understood what you meant. mkkot July 14th, 2009 at 23:06 Yes, I know it because of your co.uk domain ;] Steve July 15th, 2009 at 08:16 Could you make a note of things that are missing for the translation and let me know? There probably will be some things missing as no one has attempted to translate the game yet, so there will still be strings in the code that haven't been marked for localisation. mkkot July 15th, 2009 at 16:18 I'm afraid that making a full list of missing strings is not effective task. Just note that all items of menu are not present, all Loading (sth)... is missing, all objective names, weapon names, animated introduction after launching the app... all of those is missing. Steve July 15th, 2009 at 19:27 Unfortunately, making a list of the strings that need to be translated and adding them to the messages.pot file is really the only way to do it. mkkot July 16th, 2009 at 09:44 I have just learned how to use gettext and added some of the strings (most of the menu right now). You can check how it looks like: Steve July 16th, 2009 at 14:31 Thanks for this. To get some of the string to be translated I need to add in the function call to gettext, which is basically just _. So, for example, _("Hello"). mkkot July 17th, 2009 at 11:22 Okay, so I will intercept myself from changing po and pot files until you finish. Working on cutscenes and info messages right now :] Steve July 17th, 2009 at 16:52 As far as I can tell, 99% of the strings in the code should be handled (although, maybe some tweaking will still be needed). mkkot July 21st, 2009 at 14:00 Hi again! Steve July 21st, 2009 at 15:26 The order of the cutscene files are, mkkot July 22nd, 2009 at 18:57 Hello, thanks for your detailed answer :] Steve July 23rd, 2009 at 08:57 Cheers, mate! Good work! Let me know when you're all done and I'll create a new version with the translations in. mkkot July 24th, 2009 at 12:34 Thanks for that. Don't forget to replace vera.ttf with DejaVu Sans Regular: http://dejavu-fonts.org/wiki/index.php?title=Download Steve July 25th, 2009 at 17:47 I'll see what I can find missing from the messages.pot file. Chances are that I'll miss some, but it's not a major biggy. The missing ones can be added during subsequent updates. smudge July 27th, 2009 at 14:05 how do you make the skip work? smudgie July 28th, 2009 at 08:48 you said there was a skip so you can skip custascenes smudgie July 28th, 2009 at 14:58 what next? smudgie July 28th, 2009 at 15:10 I'm only 10 smudgie July 28th, 2009 at 15:18 how do you skip levels on the windows version Steve July 28th, 2009 at 15:30 You can't. smudgie July 29th, 2009 at 09:22 where on the page is it? mcx July 31st, 2009 at 08:22 Mac OS X version ? :-( Steve July 31st, 2009 at 08:23 Someone needs to create a port, mate. I don't own a Mac, so I can't do it. Sorry. mkkot August 2nd, 2009 at 21:52 In some files like bossBattle4Start there are shorter text lines. Do I need to follow this? I was not aware before so I would need to check rest of the files if those shortened lines are necessary. Steve August 3rd, 2009 at 08:18 You mean like this, mkkot August 4th, 2009 at 11:41 Naah, I know that :] Steve August 4th, 2009 at 11:57 Yes, you can do that. The game should automatically wrap the lines around itself. mkkot August 4th, 2009 at 23:24 Okay, all messages were translated, files sent on your e-mail. Also new strings and fixes were added to messages.pot template. However, we have a major problem. In the archive locale.tar.bz2 there is a file called missing. It contains strings which are available in pot template (added by myself mostly), they were translated in blobAndConquer.po but in the game they are still presented in English. Most significant untranslatable positions: Steve August 5th, 2009 at 12:29 Ah, okay. These can be translated, but the strings will need to live in the pot file. Yeah, it's going to make it a little larger, unfortunately. mkkot August 5th, 2009 at 12:40 @Steve "The text of "description" is what needs to be updated. I could build a new version of the game and upload, to make it a little easy to do the translating, if you want?" Steve August 5th, 2009 at 18:35 The cutscene text has been dealt with, so should work... although there will still be tweaks to come, I expect. mkkot August 6th, 2009 at 16:31 Cutscene text? AFAIK there was no problem with cutscenes. There is however problem with pictures with English text on them. smudgie August 8th, 2009 at 06:56 how do you see all the cutscenes wihtout doing all the levels? Steve August 8th, 2009 at 12:25 You can't. If you wanted to do this, you'd have to download the source code and edit it. Fernando August 16th, 2009 at 03:58 In phase Biomech afueras Supply Base, has a part that I do not know what to do to open a door. That is: there are four cannons that touches the wall. Side has a gate. Only to open the gate, you have to destroy the cannon, and that is the problem. I can not destroy it. Steve August 16th, 2009 at 08:42 @Fernando - You're not meant to go in the main gate, you go in via the underwater passage. You need to take Sparkplug into the small building on the opposite side of the base, and order him to use the switch. Fernando August 16th, 2009 at 18:57 Thanks Steve. The business was down on my nose and I touched. But thanks. mkkot August 17th, 2009 at 15:14 Hi again, Fernando August 20th, 2009 at 23:24 What is the security code on the Courtyard stage Enemy Base 2? Steve August 21st, 2009 at 12:31 I can't tell you the exact combination, because it's random. Fernando August 21st, 2009 at 16:08 So how will I know which is correct? Rik August 21st, 2009 at 16:33 That's what you need to figure out. Here's one way to do it GREZZO16 August 23rd, 2009 at 12:07 damn! i've not the skills enough to compile a windows installer. Fernando August 27th, 2009 at 17:30 From time Biomech Dispatch Sector Assimilator the game is very slow. Why? Nick August 27th, 2009 at 18:45 Hi, good work! I like this game, it's a good second part. Steve September 3rd, 2009 at 10:43 @Fernando - The levels are just a lot more complicated - there are more enemies, items and things like that, that need to be handled. Steve September 3rd, 2009 at 10:50 @Nick - Does it crash on any levels in particular or does it happen any time? woross September 3rd, 2009 at 15:32 Cheats wont work at windows version! plz answer this and tell me how to cheat in win Steve September 4th, 2009 at 08:46 @woross - The cheats are currently broken in the Windows version. Unfortunately, I am currently unable to compile a working Windows build, so I cannot fix it right now. Keep checking back, though. Jahm Mitt September 14th, 2009 at 17:43 Nice game. Like to see intro of first person shooter view - like Doom II, AND skip of introduction. Steve September 14th, 2009 at 17:49 The game hasn't been designed to be played from a first person point of view; it would be near impossible to play correctly. David Harmon October 4th, 2009 at 16:01 This game crashes all the time! I'm running it on Kubuntu 9.04, on a 3-year-old Alienware machine, and half the time I can't play through a level! Also, many levels seem to be named "Font_Error" (save games keep the last good level name). One of these is the level after "Enemy Base 2 Interior" -- with the Spider Overlord or whatever. (And that boss doesn't just look buggy either -- I've seen it (1) get wedged during one of it's web-grapples (2) after getting pounded a bit, it miraculously recovered all health and shield before resuming. Something similar happened to "rescue" it when I managed to trap it under a lava door (which certainly should be a win!) -- I only found out because I eventually fell into the lava and could look around while dying. David Harmon October 4th, 2009 at 16:02 Oh yes -- I'm currently running BaC 1.05 from the Kubuntu dist, but I also tried 1.07, and that didn't work either. Oh yeah, no sound with either version. David Harmon October 4th, 2009 at 17:01 Another bit of info: Running it from a terminal indicated that the crashes are mostly segmentation fault. Steve October 4th, 2009 at 17:07 Could you run it through gdb and see where it says the game is crashing? David Harmon October 4th, 2009 at 17:22 In fact, I just figured out the strategy... If I can play that long without segfaulting! :-( David Harmon October 4th, 2009 at 17:28 OK, I did the GDB thing, here's the last stuff I got. David Harmon October 4th, 2009 at 18:01 I thought of running the GDB from the other terminal, and was able to get a backtrace of sorts: David Harmon October 4th, 2009 at 19:58 Hmm. Hoping to improve the above, I recompiled with debug information. I've now been playing that version for a couple of hours, and hasn't crashed once. (And yeah, I did beat Lord Spider.) David Harmon October 4th, 2009 at 23:52 OK, it crashed. The GDB output from that was 93 lines, so I submitted it to your Feedback form. I actually wrapped the gdb in a "script" -- if you want, I can mail you the (4 megs of) debugging trace. Steve October 5th, 2009 at 08:18 Thanks for this, David. This is being caused by an instance memory corruption.. er... somewhere. Michal Lisowski October 5th, 2009 at 13:02 some files are missing in .pak file since 1.07. eg violenceWarning.jpg David Harmon October 6th, 2009 at 16:12 "Consistent, duplicable point" might be a problem, IIRC it's been pretty irregular. I will try poking around the first mission with the debug version. Do you have an E-mail address where I can send long debug logs? David Harmon October 6th, 2009 at 19:32 Hmm, this may be worse than you thought. I recompiled as you noted (also with debug info). I now have a typescript from starting the program up, letting it go into "attract mode" (interestingly, no intro) and immediately hitting the "close window" button. Excerpt: Steve October 6th, 2009 at 19:59 Hi David, David Harmon October 8th, 2009 at 15:53 OK, sent that plus a new GDB session -- crashed on Ancient Tomb 5, DEV=1 and debug. mkkot October 8th, 2009 at 16:03 @David Harmon Steve October 9th, 2009 at 08:52 @David - Could you check the email address you sent those too? I never received them... :| David Harmon October 9th, 2009 at 12:18 Hmm, I C&P'ed the address to begin with, and it looks OK. The zipped logs are about 107K, which really shouldn't be a problem these days. I'll resend, if this doesn't work we can try another address. Nick October 11th, 2009 at 06:55 I am running version 1.05 in Ubuntu and when I type in 'leavebritneyalone' for the cheats, it exits me from the game. Also, is there any way to put to camera view on automatic? I am playing off a laptop, so multitasking with a mouse and key short cuts is hard. Thanks Steve October 11th, 2009 at 09:05 For the cheat, download and use the latest version (1.08) instead. David Harmon October 13th, 2009 at 23:39 Well, I just handed him a pointer(*) to a rather more serious bug -- as in, mid-game crash-to-desktop. So we'll see how long it takes to sort that out. (I did get the crash dumps to him on the second try.) Steve October 19th, 2009 at 19:14 It certainly does look like it. I used to get these when there used to a lot of dangling pointers, due to cutscenes, but not any more. I've played a number of levels recently and haven't received any crashes at all, which is rather annoying. I will keep looking. In the meanwhile I'm uploaded v1.09. David Harmon October 20th, 2009 at 03:01 First crash with 1.09, no debug data. I'll start escalating. Steve October 20th, 2009 at 08:10 @David - Can you provide me with any other specifics? I've actually hit the limit of what I can test here to cause the game to crash. David Harmon October 20th, 2009 at 13:08 It was facing Galdov at the Life Crystal shrine again; I think this time I managed to get past putting the second C4 on Galdov. I've recompiled with DEV=1 (and now I see that invokes debug info itself), and will do a typescript on that before I start in with GDB again (because GDB does tend to crash my desktop. David Harmon October 20th, 2009 at 13:18 Also, with DEV=1, I just got another aborted memory dump from closing the game window duing the attract sequence. Do you want me to send you that? (I already sent you one from 1.08.) This seems sufficiently wrong to be worth investigating on its own, even though it technically doesn't effect gameplay. Steve October 20th, 2009 at 13:25 Email them both, sure: steve@parallelrealities.co.uk David Harmon October 20th, 2009 at 15:23 Actually, I think the Ubuntu package was supposed to have pulled the sounds entirely, because of the sourcing/license issue. Steve October 20th, 2009 at 15:41 Unfortunately sending me a memory dump will not help, since I don't have to expertise or the know-how of how to analyse something like that. David Harmon October 20th, 2009 at 16:04 No sound related errors visible -- some of the textures weren't found "using Metal instead". Poking around Base 2 Outskirts, I haven't crashed yet, including some cases where I was hanging out on the lava paths while Teeka got killed. He duly waited to respawn until I was on "solid ground". Leandro Santiago November 7th, 2009 at 00:05 It's a great game. I like it :-) Steve November 7th, 2009 at 09:09 You can order Teeka to do things by using 7, 8, 9 and 0 on the keyboard. David Harmon November 8th, 2009 at 13:10 Bah. I had to reinstall my system (now running Ubuntu 9.10), and it's broken altogether -- on startup, Bob is initially visible in "starry space", and when his environment does appear, viewpoint change (mouse motion) result in occasional disconnected changes of perspective, with no apparent relation to the actual scrolling. At one point, Bob apparently got stuck on his side. (The rain does move more-or-less normally.) David Harmon November 8th, 2009 at 14:17 Sigh. OK, installed new ATI driver, now the display generally works, except fullscreen. Expanding the resolution to 1680 x 1050 goes to fullscreen, but mouse clicks stop working. Clicking the "Fullscreen" checkbox gives a blank screen (frozen). Steve November 8th, 2009 at 14:20 I wouldn't really recommend running this game at the highest resolution that you can. I originally wanted to only offer the game in 800x600, but I relented after players whined too much. David Harmon November 8th, 2009 at 15:14 Also: the mouse (trackball) camera movement runs into "walls" -- that is, fails to wrap. David Harmon November 8th, 2009 at 15:25 OK, sorry about the config complaints -- the problems with volume,, and mouse "pinning" have gone away after a restart. I'm still wondering why they were there at all. The brightness issue is more interesting -- that went away when I disabled Ubuntu's "Visual Effects" (set to "None", in the tab within the System... Appearance tool. Steve November 8th, 2009 at 15:29 What do you mean that the camera goes into the walls? You mean, literally it's moving into the walls and obscuring your view? It's not being clipped? mkkot November 10th, 2009 at 16:47 How do you capture game while playing? I wanna show you some bug I found but none of the tools I tested can capture gameplay (xvidcap, recordmydesktop). Steve November 10th, 2009 at 18:38 You might want to give yukon a go. In the meanwhile, do you know exactly what it was that the bug was doing? Can you reproduce it consistently? mkkot November 10th, 2009 at 21:31 Yes, I can. I don't see yukon in Arch's repository, well I will try to gain it anyway ;] David Harmon November 10th, 2009 at 22:09 OK, having worked my way back to the Life Crystal shrine, a collection of bugs: David Harmon November 11th, 2009 at 02:14 OK, this one's a doozie. After escaping the Flooded Tunnel, Bob exits to a courtyard where he faces off against Galdov and his clones. After getting killed there, he restarts in one of the tunnels at the edge. But Galdov and his clones appear to have materialized outside the walls of the tunnel -- and to be thereby trapped outside the play space! Their attacks don't seem to affect Bob, but do throw a few sparks into his realm, emerging from walls or floor. Weirdly, they do seem to be taking occasional damage, presumably from friendly fire. One of the clones briefly reappeared, apparently got killed by Teeka (while I was caught off guard), but then respawned -- back in the walls. Shawn Krisman November 11th, 2009 at 02:32 two people + opengl, incredible! Steve November 11th, 2009 at 08:16 @Harmon - Hmmmmm, this one's going to take a while to fix, since I no longer have GTK radiant installed on my system, and that's what's needed to fix the bug. David Harmon November 11th, 2009 at 21:18 Amendment to the purple gem bug:: the fix may actually have been using the other gems, rather than hitting the purple lock. I say this because a similar problem happened with several different keycards in the Assimilator level. and what fixed it there was using one of the keycards I had already. When I had two un-collectable keycards, using one of my keys let me pick up (only) one of the bugged cards. Steve November 12th, 2009 at 08:29 @David - It sounds like the problem is that you're trying to carry more items than you can actually hold (4). I'm very puzzled by your crashes. This simply doesn't happen to me. I suspect it might be related to your ATI driver, though. mkkot November 13th, 2009 at 21:45 Doh, I give up! Where is 4th bomb spot in BioMech Supply Base? David Harmon November 14th, 2009 at 02:28 Steve: Funny, there's no four-item limit in general! In particular, I was carrying six of the gems in the "purple-gem" bug scenario. I could believe a limit of four *keycards*, but even that I'm a little dubious about -- ISTR it happening when I had only one or two other cards. David Harmon November 14th, 2009 at 21:28 Two more bugs: (1) In at least some of those "Objective" screens that use percentages, the % signs are doubled. (2) A long-standing one: On the "Sewers" level, in the room with the second C4 (not counting the "bonus room"), Teeka and/or Bob can get stuck under the base of the rusty ramp, unable to move. Teeka is almost invisible in this condition, Bob isn't, but is just as stuck. Steve November 15th, 2009 at 09:11 @mkkot - Um... that largely depends on which other three you've found already??? Steve November 15th, 2009 at 09:16 @David - Sorry, I meant that there is a 5-item limit. It's not individual items; for example, you can carry 4 grappling hooks and 9 teletags, but rather uniquely named items. That explains why you can't carry all the gems on the Ancient Tomb level. Mike November 20th, 2009 at 20:52 Watching the videos for the first time just makes me smile. :) alzen December 12th, 2009 at 22:34 Have a problem with 1.11, that didn't happen with one of the previous version. When I enter that yellow circles displaying some information and press Action button screen goes black. It seems the dialog box got shown but I don't see a thing. I can press the button again and game goes back to normal. Steve December 13th, 2009 at 08:46 I'm not sure, Alzen, but I'm not supporting or maintaining this game any more. I'll soon be looking for other people to support and maintain Starfighter, Metal Blob Solid and Blob And Conquer. So if you know any one, please let me know. Stuart December 13th, 2009 at 20:07 Wait a second! Where is the windows version!?! :( :( :( Steve December 13th, 2009 at 22:07 I could never get a Windows version to compile, so there isn't one. Stuart December 25th, 2009 at 21:24 Still, I think that you could list an older version at least, and get ahold of the last guy who compiled the windows version. Steve December 26th, 2009 at 09:00 Staurt - Sadly, we don't have an older version. If you're able to compile one then let me know. Otherwise you could always just play it on Linux. sam February 2nd, 2010 at 08:46 the cheat code instructions to open the cheat menu is not explained well i mean where do you type in "leavebritneyalone"? Steve February 2nd, 2010 at 08:52 Sam - As it says in the instruction, you need to go to the options screen to type in the code. sam February 6th, 2010 at 09:18 where?? Steve February 6th, 2010 at 09:21 Sam, if you're expecting a box to type in to, there isn't one. sam February 7th, 2010 at 05:28 oh thanks sam February 10th, 2010 at 21:10 who made this game?Steve,because i don't want to use you as complete"information box" sam February 16th, 2010 at 07:41 oh sam February 17th, 2010 at 06:00 Steve-my game keeps shutting down every time i try to load a game,any suggestions? Steve February 17th, 2010 at 08:22 Did you compile your own version? Or did you use an binary (Deb / RPM) file? sam February 17th, 2010 at 20:05 thanks sam March 20th, 2010 at 22:06 Steve i am having trouble getting past the assimilator i can't find 100 teletags, i have been in the storage rooms everywhere but i can't find more than 36, so could you please give me a hint? sam March 21st, 2010 at 19:25 Steve? Steve March 21st, 2010 at 21:35 @Sam - You can find most of the teletags in the storage rooms near the start of the level - just destroy the crates. One set is being held by an enemy in the prison, where all the blobs are, and the last three sets can be found in crates in a building close by. Steve March 21st, 2010 at 21:37 @ZÜLFİKAR - There is no Windows version, because no one has provided one. sam March 22nd, 2010 at 04:57 thanks Steve sam March 24th, 2010 at 20:32 Steve i have finished the game! Steve March 25th, 2010 at 08:47 @sam - At some point in the future, there probably will be. However, I don't have any plans right now, so I can't so when it will turn up. All I can say is that it'll be a 2D game like the first episode. sam March 25th, 2010 at 10:00 ok... well i found a page on this site on how to make blob wars 2 levels but i can't seem to find the page again, could you tell me where it is Steve March 25th, 2010 at 19:11 @sam - The page you're probably looking for is here: sam March 25th, 2010 at 20:28 where can i download the GTK? Steve March 26th, 2010 at 08:16 @Sam - You'll need to Google around for it. It's hard to find 1.4 now, since it's been replaced with 1.5. But you might be able to find it in a few obscure places. Sadly, GTKRadient has been removed from id's servers. sam March 26th, 2010 at 20:19 id's servers? what is that? sam March 26th, 2010 at 20:57 and i meant what page can you find the GTK download on? Steve March 26th, 2010 at 21:53 @Sam - id is id Software. They make Doom, Quake, etc. They co-created GTKRadiant. Steve March 26th, 2010 at 21:57 @Sam - I should add that creating levels is by no means a simple task. If you've never tried making a level for Doom or Quake, then you should be prepared for a very steep nearly curve. sam March 27th, 2010 at 02:18 ok thanks for the information. i already have a good idea sam March 27th, 2010 at 02:18 ...for a game sam March 27th, 2010 at 02:29 boy the loading is slow.. sam March 27th, 2010 at 07:44 @rolandixor, the cheats do work, there is nowhere to type them in you just type them in on the main options screen. also it takes a few seconds for the cheat link to show up. and if you type leavebritneyalone(no spaces)and you wait and it still dose not show then quit options go back to it and try again. (please tell me if dose is wrong i seemed to forget how to spell it) Steve March 27th, 2010 at 08:43 @Sam - Oh, that's a download to the actual GTK download. It's a hybrid shell script / binary, so you'll need to right click and download it, then chmod +x it, and then finally run it. sam March 27th, 2010 at 08:58 WHAT?!? sam March 27th, 2010 at 09:01 ummm the GTK link or whatever it is takes like, FOREVER to load or whatever Steve March 27th, 2010 at 09:03 @sam - Right click on the click, choose "Save As", download it to where you want, then chmod +x the file, then run it. sam March 27th, 2010 at 09:05 well the GTK page is nothing more than if1$ is2$>>blablabla and lots of other symbols sam March 27th, 2010 at 09:08 THERE IS NOTHING THAT SAYS "SAVE AS"OR WHATEVER, IT IS ALL LIKE SYMBOLS AND BLABLABLA 1$>>>SOMETHING IT IS JUST NOT WORKING. Steve March 27th, 2010 at 09:15 @sam - Here's a link to a GTKRadiant tutorial. I suggest you read it thoroughly, before plunging on into attempting to create levels. sam March 27th, 2010 at 22:05 um steve... i haven't even downloaded the gtk sam March 29th, 2010 at 07:46 steve? Simesy May 6th, 2010 at 09:13 I Loved Metal Blob Solid and I might Like Blob And Conquer even more!!!!!!!! noghiri May 22nd, 2010 at 16:37 We want a Windows port. Also, could you change the comments line to a paged format? Steve May 22nd, 2010 at 18:47 As I've said before, I cannot provide a Windows port since I cannot cross-compile the game, and no one has provided a build. Charlotte June 17th, 2010 at 14:08 are you able to get a map for the level you are on? and Steve June 17th, 2010 at 18:03 @Charlotte - I'm afraid there isn't a map available. Wesmania June 19th, 2010 at 20:08 Can the game be actually compiled for Windows? I found the "makefile.windows" in the tarball, but it says that it doesn't work. Is it possible to get the game working once the errors are sorted out, and if so, can you do so or at least tell us how to do that? (Yup, I'm a n00b.) Brian June 24th, 2010 at 04:13 Steve can you help? I've tried to compile it for Windows. Steve June 24th, 2010 at 08:07 libintl.h is part of gettext, yes, so you'll be needing that. TerminILL August 11th, 2010 at 09:22 Compiled it from source on a Slackware machine with a 256mb ATI Radeon 9600, keeps complaining about GARTSize at startup and refuses to load. |
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